Here you will find some information about the Poison Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Poison cards you can unlock and use as the Poison type.


Description For Poison


The poison type seems best suited to taking a secondary role to a well matched primary. It doesn't have the best attacks, but can chip away at an opponents health bit by bit with constant poisoning which makes their health drop every turn. This doesn't mean it couldn't be a strong primary if the secondary is correct however. It all comes to how you play it and what type of battle you are participating in. For example it might make for a perfect primary in a 30 hp battle deck.


Strengths & Weaknesses


This is broken down into four categories.


Very Effective Attack:

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Not Effective Attack:

Very Effective Defense:

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Not Effective defense:

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Cards Of The Poison Type


chimical study:

requires the launcher to be "poison" type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on "poison" launched attacks, )
(poison, type, passive effect)


elixir of poison:

has a level 1 critical failiure, 100 % success
in 2 turns the launcher has a 100 % chance of becoming +2 in poison, for up to 1 turns
(poison, elixir, status)


putrid gas:

3 magical power, 100 % success
(poison, magical, offensive)


antidote:

100 % success
the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns
(poison, status)


poison powder:

80 % success
the target has a 100 % chance of becoming +1 in poison, for up to 1 turns
(poison, powder, status, offensive)


search:

100 % success
the launcher has a 100 % chance to take 1 card "status" from their deck
(poison, manipulation)


reactivity:

100 % success
the launcher has a 100 % chance to take 1 card "reaction" from their deck
(poison, manipulation)


toxic contact:

works as a reaction against a "contact" card
requires the launcher to be "poison" type, 100 % success
the target has a 100 % chance of becoming +1 in poison, for up to 2 turns
(poison, contact, reaction, status, offensive)


alchemist cauldron:

100 % success
the launcher has a 100 % chance to take 1 card "elixir" from their deck
(poison, manipulation)


toxic symbol

100 % success
The launcher gets 2 toxic symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(poison, minor symbol, passive effect)


manufacture of elixir:

Level 1
works following the number of "powder" cards in the launcher's hand, 100 % success
The launcher gets 1 "elixir of poison" cards in their hand
(poison)


mithridatisme:

Level 1
100 % success
in 4 turns the launcher has a 100 % chance of becoming -2 in poison, for up to 8 turns
(poison, status)


transfusion:

Level 1
works following the launcher's "poison" status, 90 % success
the target has a 100 % chance of becoming +2 in poison, for up to 4 turns
(poison, blood, status, offensive)


poisoned pike:

Level 1
3 physical power, 100 % success
the target has a 50 % chance of becoming +1 in poison, for up to 2 turns
(poison, weapon, physical, offensive)


coagulation factor:

Level 1
works following the number of "bleeding" cards in the launcher's hand, 100 % success
adds 1 health points to the launcher, the launcher has a 100 % chance to put 1 card "bleeding" into their discard pile
has a passive effect in the hand (-1 power on "blood" received attacks)
(poison, blood, passive effect, manipulation)


corrosive shield:

Level 1
works as a parry against a "rock" card, 8 physical power, 100 % success
the target has a 50 % chance of becoming -1 in physical defense, for up to 2 turns
has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "steel" received attacks)
(poison, weapon, shield, parry, physical, offensive, passive effect)


frog croak:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card "poison" in the target's deck
(poison, sound, magical, offensive, manipulation)


vomiting:

Level 1
follows the number of "mouth" cards in the launcher's discard pile
2 magical power, 90 % success
the target has a 10 % chance of becoming -1 in physical defense, for up to 1 turns
(poison, mouth, magical, offensive)


forced beverage:

Level 1
works as a parry against a "mouth" card
works following the number of "elixir of poison" cards in the launcher's hand, 100 % success
in 2 turns the target has a 100 % chance of becoming +2 in poison, for up to 1 turns
the launcher has a 100 % chance to put 1 card "elixir of poison" into their exile
(poison, contact, parry, manipulation, status, offensive)


toxic spore:

Level 1
works as a reaction against a "contact" card, 100 % success
takes 1 health points from its launcher, takes1 health points from its target
The launcher gets 2 "toxic spore" cards in their hand, The target gets 2 "toxic spore" cards in their hand
(poison, powder, reaction, offensive)


withering

Level 1
follows the number of magic flower cards in the target's hand
100 % success
takes 1 health points from its target, the target has a 100 % chance to put 1 card magic flower into their discard pile
(poison, offensive, manipulation)


healing poison:

Level 1
works following the launcher's "poison" status
100 % success
 adds 10 health points to the launcher,
(poison)


acid thrower:

Level 2
4 magical power, 100 % success
the target has a 20 % chance of becoming -1 in physical defense, for up to 12 turns
(poison, magical, offensive)


elixir delivery:

Level 2
works following the number of "elixir of poison" cards in the launcher's hand, 100 % success
the target has a 100 % chance to take 1 card "elixir of poison" in the launcher's hand
(poison, manipulation, offensive)


poisoning:

Level 3
90 % success
the target has a 100 % chance of becoming +1 in poison, for up to 4 turns
(poison, status, offensive)


acid arrow:

Level 3
4 magical power, has a level 6 critical hit, 100 % success
(poison, arrow, magical, offensive)


alchemist:

Level 4
100 % success
The launcher takes the "alchemist" posture
(+3 power on "explosion" launched attacks, +2 power on "poison" launched attacks, +1 power on "fire" launched attacks, +2 power on "physical" received attacks)
(poison, posture)


acid bomb:

Level 5
7 magical power, 100 % success
the target has a 50 % chance of becoming -2 in physical defense, for up to 12 turns
(poison, explosion, magical, offensive)


poisoned gift:

Level 6
90 % success
adds 20 health points to the target, the target has a 100 % chance of becoming +1 in poison, for up to 12 turns
(poison, status, offensive)


tartar mace:

Level 6
7 physical power, 80 % success
the target has a 80 % chance to put 2 card "water" into their exile
(poison, weapon, mace, double try, physical, offensive)


dissolving:

Level 8
100 % success
the target has a 100 % chance of becoming -1 in physical defense, for up to 8 turns
the target has a 100 % chance to put 2 card "powder" into their exile
(poison, stat, offensive, manipulation)


stench:

Level 9
90 % success
in 4 turns the target has a 100 % chance of becoming +2 in poison, for up to 8 turns
(poison, status, offensive)


insecticide:

Level 10
100 % success
the target has a 100 % chance to put 2 card "bug" into their exile
(poison, manipulation, offensive)


shock poison:

Level 12
works following the target's "poison" status, 5 magical power, 100 % success
(poison, magical, offensive)


alchemical curse:

Level 12, follows the number of "toxiphobia" cards in the target's hand, 90 % success
 the target has a 100 % chance to put 1 card "toxiphobia" into their exile, The target gets 1 "elixir of poison" cards in their hand,
(poison, manipulation, offensive)


elixir explosion:

Level 14
follows the number of "elixir" cards in the target's hand, 5 magical power, 100 % success
the target has a 50 % chance of becoming +1 in fear, for up to 1 turns, the target has a 100 % chance to put 1 card "elixir" into their exile
(poison, explosion, magical, offensive, manipulation)


pus surge:

Level 16
follows the number of "bleeding" cards in the launcher's discard pile, 4 magical power, 100 % success
in 4 turns the target has a 100 % chance of becoming +1 in poison, for up to 1 turns
(poison, blood, surge, magical, offensive, status)


powder explosion:

Level 22
follows the number of "powder" cards in the target's hand
5 magical power, 100 % success
the target has a 50 % chance of becoming +1 in fear, for up to 1 turns
the target has a 100 % chance to put 1 card "powder" into their exile
(poison, explosion, magical, offensive, manipulation)