Here you will find some information about the Ghost Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Ghost cards you can unlock and use as the Ghost type.
Description For Ghost
Everyone knows the Ghost type is a pain in the ass to fight. This doesn't directly translate to it being great as a main deck however. It cannot touch normal and normal cannot touch it. This makes for an interesting battle if your opponent has normal as a primary or secondary type. It can be a complete success, or a complete failure depending on the luck of what types you are fighting. Luckily there aren't that many cards in the Ghost deck so it can mesh with another type quite well.
Strengths & Weaknesses
This is broken down into four categories.
- very effective attacks: When you would give double or more damage.
- Not effective attack: When you would give half or less damage.
- Very strong defense: When you would take half or less damage.
- very bad defense: When you would take double or more damage.
Very Effective Attack:
Not Effective Attack:
Very Effective Defense:
Not Effective defense:
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Cards Of The Ghost Type
ghost mind:
requires the launcher to be ghost type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on ghost launched attacks, ) (ghost, type, passive effect)
nostalgic hand:
works following the number of cards in the launcher's hand, 100 % success the launcher has a 100 % chance to take 1 card from their discard pile, put 1 card into their exile (ghost, hand, manipulation)
frightening laugh:
75 % success the target has a 100 % chance of becoming +1 in fear, for up to 1 turns (ghost, mouth, sound, status, offensive)
link to the past:
works following the number of mirror cards in the launcher's hand, 100 % success in 2 turns the launcher has a 50 % chance of becoming +1 in curse, for up to 1 turns the launcher has a 100 % chance to take 1 card from their discard pile (ghost, manipulation)
wicked contact:
works as a reaction against a contact card, requires the launcher to be ghost type, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 2 turns (ghost, contact, reaction, status, offensive)
defeatism:
works as a reaction against a contact card, 100 % success The target gets 1 defeatism cards in their hand The target takes the defeatism posture (-1 power on offensive launched attacks, +1 power on offensive received attacks, +2 power on psychic received attacks) (ghost, reaction, posture offensive)
false reality:
works as a parry against a mirror card, 85 % success The launcher gets 1 false reality cards in their hand, The launcher can't draw during 2 turns (ghost, parry)
undulatory organization:
100 % success the launcher puts 4 cards undulation above their deck. (ghost, undulation, manipulation)
surfing on undulation:
works as a parry against a undulation card 12 physical power, 90 % success (ghost, parry, critical risk, physical, offensive)
return bow:
100 % success the launcher has a 100 % chance to take 1 card arrow from their discard pile has a passive effect in the hand (+1 power on arrow launched attacks, +1 power on contact received attacks) (ghost, weapon, passive effect, manipulation)
ghost symbol
100 % success The launcher gets 2 ghost symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (ghost, minor symbol, passive effect)
immunity against normal:
works as a parry against a "normal" card requires the launcher to be "ghost" type, 85 % success The launcher gets 1 "immunity against normal" cards in their hand, The launcher can't draw during 1 turns, (ghost, parry)
immunity against fighting:
works as a parry against a "fighting" card requires the launcher to be "ghost" type, 85 % success The launcher gets 1 "immunity against fighting" cards in their hand, The launcher can't draw during 1 turns, (ghost, parry)
reflex ghost mind:
Level 1 works as a parry against a normal card, 100 % success 100 % chance of changing the launcher's type into ghost (ghost, parry, type)
disappearance:
Level 1 100 % success the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns (ghost, stat)
lick:
Level 1 3 physical power, 100 % success the target has a 30 % chance of becoming +1 in paralysis, for up to 1 turns (ghost, mouth, contact, physical, offensive)
spectral wind:
Level 1 6 magical power, 75 % success (ghost, wind, magical, offensive)
lugubrious tingling:
Level 1 follows the number of sound cards in the launcher's discard pile, 2 magical power, 90 % success (ghost, sound, magical, offensive)
undulating song:
Level 1 2 magical power, 100 % success the launcher has a 100 % chance to take 1 card undulation in the target's deck (ghost, mouth, sound, undulation, magical, offensive, manipulation)
shadow claw:
Level 2 4 physical power, 100 % success the target has a 20 % chance of becoming +1 in fear, for up to 1 turns (ghost, contact, hand, physical, offensive)
spectral dimension:
Level 2 70 % success 100 % chance of changing the launcher's type into ghost 100 % chance of changing the target's type into ghost (ghost, offensive, type)
power taking:
Level 2 100 % success the launcher has a 100 % chance of becoming +2 in special attack, for up to 8 turns the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns the target has a 100 % chance of becoming -2 in special attack, for up to 8 turns (ghost, absorption, stat, offensive, status)
taking concentration:
Level 2 100 % success the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns the target has a 100 % chance of becoming -2 in special defense, for up to 8 turns (ghost, absorption, stat, offensive, status)
blasting touch:
Level 3 75 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns (ghost, contact, hand, status, offensive)
blasted sword:
Level 3 5 physical power, has a level 1 critical hit, 100 % success the target has a 5 % chance of becoming +1 in curse, for up to 1 turns (ghost, weapon, sword, physical, offensive)
undulating:
Level 3 100 % success The launcher takes the undulating posture (+3 power on undulation launched attacks, +3 power on ray received attacks, -1 power on sound received attacks) (ghost, posture)
void arrow:
Level 3 4 magical power, has a level 6 critical hit, 100 % success (ghost, arrow, magical, offensive)
immaterialism:
Level 5 100 % success Changes the environment to immaterialism (-4 power on physical launched attacks) (ghost, environment)
spectral squall:
Level 6 9 magical power, 75 % success the target has a 10 % chance of becoming +1 in fear, for up to 1 turns (ghost, wind, magical, offensive)
card coming back:
Level 6 100 % success the launcher has a 100 % chance to take 1 card from their discard pile (ghost, manipulation)
annihilation:
Level 8 100 % success the target has a 100 % chance to put 1 card into their exile (ghost, manipulation, offensive)
new coming master:
Level 10 100 % success the launcher has a 100 % chance to take 3 card in the target's exile (ghost, manipulation, offensive)
common past:
Level 11 100 % success the launcher has a 100 % chance to take 2 card from their discard pile the target has a 100 % chance to take 2 card from their discard pile (ghost, manipulation, offensive)
blasted shock:
Level 12 works following the target's curse status 5 magical power, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns (ghost, magical, offensive, status)
blasting power:
Level 15 100 % success the launcher has a 100 % chance of becoming +3 in physical attack, +3 in special attack, for up to 8 turns in 4 turns the launcher has a 100 % chance of becoming +4 in curse, for up to 4 turns (ghost, stat, status)
punishment:
Level 18 follows the number of cards in the target's hand, 2 magical power, 100 % success (ghost, magical, offensive)
demonic drawing:
Level 20 works following the launcher's curse status, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns the launcher has a 100 % chance to take 1 card from their deck the target has a 100 % chance to take 1 card from their deck (ghost, manipulation, offensive, status)
undulation of the void:
Level 24 12 magical power, 100 % success the target has a 100 % chance to put 3 card into their exile (ghost, undulation, magical, offensive, manipulation)
supreme punishment:
Level 30, follows the number of " " cards in the target's exile, 4 magical power 100 % success (ghost, magical, offensive)
wicked explosion:
Level 35 works following the launcher's "curse" status, 5 magical power 100 % success the launcher has a 100 % chance of becoming -1 in curse, for about 4 turns, (ghost, explosion, magical, offensive, status)
undulating explosion:
Level 40 18 magical power, 100 % success the target has a 100 % chance to put 6 card into their exile (ghost, explosion, undulation, magical, offensive, manipulation)