Here you will find some information about the Bug Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Bug cards you can unlock and use as the Bug type.
Description For Bug
The bug type is interesting in the fact that it allows you to have rather large hand sizes. There are multiple cards in the Bug deck which allow you to draw extra cards. This makes for fast leveling and a quick game with less discards at later points in a battle. The main weakness is the lack of different offensive attacks, so you are slightly limited compared to other types. It doesn't have allot of weaknesses, but those weaknesses always seem to pop up in a fight. It's not a large deck, and allows for good pairing with the right type.
Strengths & Weaknesses
This is broken down into four categories.
- very effective attacks: When you would give double or more damage.
- Not effective attack: When you would give half or less damage.
- Very strong defense: When you would take half or less damage.
- very bad defense: When you would take double or more damage.
Very Effective Attack:
Not Effective Attack:
Very Effective Defense:
Not Effective defense:
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Cards Of The Bug Type
insectarium:
requires the launcher to be "bug" type, 100 % success The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on "bug" launched attacks, ) (bug, type, passive effect)
fury cutter:
3 physical power, 100 % success (bug, contact, physical, offensive)
string shot:
100 % success the target has a 100 % chance of becoming -1 in success for up to 4 turns (bug, stat, offensive)
honey treatement:
100 % success adds 5 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 4 turns (bug, status)
ear plug:
works as a parry against a "sound" card, 85 % success The launcher gets 1 "ear plug" cards in their hand, The launcher can't draw during 2 turns (bug, parry)
vermin symbol
100 % success The launcher gets 2 vermin symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (bug, minor symbol, passive effect)
armour of chitin:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in physical defense, +1 in special defense, for up to 8 turns (bug, stat)
leech life:
Level 1 4 physical power, the launcher regains 50 % of the damages caused to the target, 100 % success the target has a 5 % chance of becoming +1 in poison, for up to 1 turns (bug, mouth, contact, blood, physical, offensive, absorption)
bug's panic:
works following the launcher's "fear" status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success (bug, panic, contact, critical risk, physical, offensive, multi-hit)
poison sting:
Level 1 5 physical power, has a level 1 critical hit, 100 % success the target has a 30 % chance of becoming +1 in poison, for up to 1 turns (bug, contact, physical, offensive)
olfactory track:
Level 1 100 % success the launcher has a 100 % chance of becoming -2 in dodge, for up to 4 turns, the target has a 100 % chance of becoming -2 in dodge, for up to 4 turns (bug, stat, offensive)
silk shield:
Level 1 works as a parry against a "flying" card, 8 physical power, 100 % success the target has a 50 % chance of becoming -1 in success for up to 2 turns has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "rock" received attacks) (bug, weapon, shield, parry, physical, offensive, passive effect)
honey barrier:
Level 1, works as a parry against a "mouth" card, 100 % success adds 10 health points to the target the target has a 100 % chance of becoming -4 in success, -4 in dodge for up to 2 turns the target puts 4 cards "offensive" below their deck. (bug, parry, barrier, offensive, stat, manipulation)
stridulation:
Level 1 2 magical power, 100 % success the launcher has a 100 % chance to take 1 card "bug" in the target's deck (bug, sound, magical, offensive, manipulation)
buzz:
Level 2, 4 magical power, 90 % success the launcher has a 20 % chance of becoming +1 in special attack, for up to 2 turns (bug, sound, magical, offensive)
bloody meal:
Level 3 follows the number of "bleeding" cards in the target's hand 3 physical power, the launcher regains 100 % of the damages caused to the target, 100 % success (bug, mouth, contact, blood, physical, offensive, absorption)
cocoon:
Level 3, 100 % success the launcher has a 100 % chance of becoming +8 in physical defense, +8 in special defense, for up to 4 turns the launcher has a 100 % chance of becoming +8 in sleep, for up to 4 turns (bug, stat, status)
royale gelly:
Level 5 100 % success adds 15 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns (bug, status)
calling to colony:
Level 5, 70 % success the launcher has a 100 % chance to take 2 card "bug" from their deck (bug, manipulation)
sticky web:
Level 6, 100 % success the target has a 100 % chance of becoming -2 in success for up to 4 turns (bug, stat, offensive)
pin missile:
Level 6 3 physical power, can hit up to 6 times, 100 % success the target has a 10 % chance of becoming +1 in poison, for up to 2 turns (bug, contact, physical, offensive, multi-hit)
survival pheromone:
Level 6 70 % success the launcher has a 100 % chance to take 2 card "bug" from their discard pile (bug, manipulation)
mosquito:
Level 6 100 % success The launcher takes the "mosquito" posture +4 power on "absorption" launched attacks, +3 power on "blood" launched attacks, +1 power on "contact" launched attacks, -3 power on "magical" launched attacks, +3 power on "hand" received attacks, +2 power on "physical" received attacks, +2 power on "normal" received attacks, +2 power on "rock" received attacks, +2 power on "wind" received attacks), (bug, posture)
concert of bumblebea:
Level 7, 4 magical power, can hit up to 6 times, 75 % success the launcher has a 20 % chance of becoming +1 in special attack, for up to 4 turns the target has a 10 % chance of becoming +1 in fear, for up to 1 turns (bug, sound, magical, offensive, multi-hit)
butterfly powder:
Level 8, 90 % success the launcher has a 100 % chance of becoming +1 in special defense, +2 in dodge, for up to 8 turns (bug, powder, stat)
combined tackle:
Level 9 1 physical power, the launcher suffers 10 % of the damages caused to the target, 90 % success The launcher gets 1 "combined tackle" cards in their hand has a passive effect in the discard (+1 power on "combined tackle" launched attacks, ) (bug, tackle, contact, physical, offensive, passive effect)
injection of pollen:
Level 10 75 % success 100 % chance of changing the target's type into "grass" (bug, contact, offensive, type)
organization of the colony:
Level 12 100 % success the launcher puts 8 cards "bug" above their deck. (bug, manipulation)
foraging:
Level 14 75 % success the launcher has a 100 % chance to take 1 card in the target's deck, 1 card in the target's discard pile, 1 card in the target's exile (bug, mouth, manipulation, offensive)
stones' removal:
Level 16 100 % success the target puts 8 cards "rock" below their deck. (bug, manipulation, offensive)
giant sting:
Level 22 16 physical power, has a level 1 critical hit, 100 % success the target has a 40 % chance of becoming +2 in poison, for up to 1 turns (bug, contact, ancient, physical, offensive)
combined rampage:
Level 32 follows the number of "combined tackle" cards in the launcher's discard pile 6 physical power, the launcher suffers 30 % of the damages caused to the target, 100 % success (bug, tackle, contact, physical, offensive)