Listing of All Crazy Party Worlds & Their Info
Here you will find a listing of all the worlds on one page with all their info. You can jump by worlds at heading level three. The different sections under each world are shown as heading level 5.
The Valley World
The Valley is the first and most straight forward world. With just a single path and very few mini games it acts as a perfect starting point to Crazy Party mini games.
Info
Number of mini games: 7 Paths: 1 Endings: 1 Bonus Mini games: 1
Paths
This world has just 1 path. From start to finish it is just 6 games long with a single off shoot to a bonus mini game. For completing this path you will unlock the Castle world.
Bonus Mini games
Accompany the duck as an off shoot if you get 20 points on quiet sailing.
Endings:
This world has just 1 ending that unlocks the Castle.
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The Castle World
This is the second world you will unlock in crazy party. Considering how straight forward the valley is this world in comparison is much more conviluted.
Info:
Mini games: 13 Paths: 3 Endings: 3 Bonus mini games: 0
Paths:
There are 3 paths each with there own endings.
Path 1: After the first game you will go north and you will hit a wall. You can go either west or east. If you go east you will find the game The Princess's Garden and it's raining flowers. After It's Raining flowers if you go south you will play The Butterfly Tree and the first ending.
Path 2: If you go north after It's Raining Flowers you will play Crossbow Shot. This meets up with the same path listed below as Path 4 and will lead to the City.
Path3: After going north and hitting the wall if you head left to the castles windows you will head down a new path. If you keep following this path you will play a total of 6 mini games, keep heading north after Killing Mosquitoes and follow this path for the second ending.
Path 4: This path is unlocked by first going left at the early fork in the road. after that you must reach killing mosquitoes and on this game get 20 points. If you manage this you will unlock a new path. If you take the East path from here you will reach the third ending. This path has a total of 8 mini games.
Bonus mini games:
While no specific bonus mini games are here getting 20 points on killing mosquitoes will unlock the city path. So this could be called a bonus. you will also play a game called the castles bonuses so that also is a point in the favour for this to be called a bonus.
Endings:
The first ending unlocks the Forest. The second Ending unlocks the Beach. The third ending unlocks the City.
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The Forest World
This world is a pretty simple world. it only has 1 ending. But the path can loop back on itself giving you options on how to get there.
Info:
Number of mini games: 11 Paths: 2 endings: 1 Bonus Mini games: 1
Paths:
There are multiple paths in the forest world but only one ending.
Once you reach the hedge hogs path you can go either north or south. If you take the north path you will play through 4 mini games starting with measuring trees that will take you to the ending. If you head south you will play 3 mini games starting with picking flowers. This path is a dead end and leads to a safety deposit box.
bonus mini games:
This world has a bonus off shoot. You can get to it If you take the south path listed above. If you get 20 points on the mini game "climb the trees" it will be unlocked. This will unlock a path to the north. This goes to the mini game "race through the woods". If you get 20 points on this mini game it opens an additional path to the east which will take you to the forest bonuses mini game. Important note: If you get a positive score on race through the woods it also opens a path to the north. this path connects to the first path listed above and can get you to the end.
Ending:
The ending of this world unlocks the underground.
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The Underground World
This place is a mess of a mine. With lots of turns and dead ends it is hard to map out. But I will do my best.
Info:
Number of mini games: 16 Paths: 3 Endings: 2 Bonus Mini games: 3 (maybe more)
Paths:
The third path for this world is more of a cross between a bonuses and a third path. But I am counting it as a second path so we will stick with path.
Path1: unfortunately this world does have a lot of off shoots. But the main path has you start with Searching for Pheremones, After that go east from both descent in to the mine and the diamonds mine, head north at the cannon ball slope and finally east after buttoned doors. this will bring you to the 1 and only ending of the game.
Path 2: From the diamond's mine head south to railroad management. Get 20 on this game and you will unlock the southern path which leads to the game Sort The Diamonds. Keep following this path through axe throwing and prehistoric cave and it leads to the light world.
Path 3: So path 3 has 2 ways to reach it. If you get 20 points on either diamonds mine or cannon ball slope you will reach this path. From the diamonds mine head south, you will play railway management followed by runn, jump, jump and the wells and the galleries. this then takes you back out to the main path to play buttoned doors and the ending. If you get 20 on the cannon ball slope, Head east to play run, jump, jump and the wells and the galleries before rejoinning to the main path.
bonuses mini games:
3 bonus mini games are found in this world. 20 points on searching for pherimones will unlock a path to the north which unlocked the queens treasures. 20 points on descent in to the mine will unlock a path to the south and the bonus deposit mini game. 20 points on button doors unlocks a path to the west and the game locked bonuses. 20 points or more on any of these will take you to a safety deposit box or two.
Endings:
This world has two endings, the Circus and the light worlds.. Path 1 takes you to the circus, path 2 takes you to the light world.
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The Beach World
This world is a little bit messy to try and map out. With several paths that start and end at the same place and a big bay in the middle. So read on for more info.
Info:
Number of mini games: 13 Paths: 3 Endings: 1 Bonus Mini games: 4
Paths:
So this world has 3 paths. These are two main paths and one bonus path.Path1: So the paths separate after the underwater cave. Here you can go North or South. If you choose to go North you will find diving for pearls. If you keep following this path around you will play several games before you reach the game Hungry penguins and the ending.
Path 2: If instead you go south after underwater cave you will play Buoy beach, Keep following this path around and you will also reach hungry penguins and the ending to the world.
Path 3: This is the bonuses path an has an entry point on both the north and south paths. On the north path after you play the stingrays pit you will find a little open area before the next game. If you Go South in this little area you will find the jellyfish bay. getting a positive score on this game will get you in to the bonus bay. On the southern path after the game A race through the beach you will find your self in another little area, going north in this small area you will find the game dangerous beach. getting a positive score on this game will get you the south entrence to the bonus bay. Once in the bonus bay you must find the little island with the game the crabs island. After that head east to the eels haunt. getting 20 points on the eels haunt will allow you to go through to hungry penguins and the ending. [note you do not need to play crabs island to play the eels haunt but it is the easiest way to find the game.
Finding Crab Island: After playing either the bay of Jellyfish or the dangerous beach you find your self in a large bay area. 2 mini games are in here. to reach the crabs island. From the dangerous beach go north 7 steps and 5 steps west. From the bay of jellyfish it is 10 steps south and 5 steps west. This will put you on the crabs island mini game. if you head east from there you will find the eels haunt.
This world has Just one ending, and it will unlock the factory.
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The Factory World
This world is full of electricity and pipes. also robots. because robots.
Info:
Number of mini games: 18 Paths: 2 Endings: 2 Bonus Mini games: 2
Paths:
There are 2 paths and two endings in this world. After the first game there is a split, but the split meets up and then splits again at the same point of robot quality control/electrical path. Robot Quality control leads to the playroom world, electrical path leads to the circus world.
Path1: The first path is the one that takes you to the circus world. There are two ways of getting to it. After the first game (dangerous Frisbees) you can go east or south. south will take you through a series of games until after strange pools it leads to electrical path. If after dangerous Frisbees you go east you will play through a couple games until Robot Quality Control which gives you the option of south or east. South also leads to electrical path. Everything after electrical path will take you to the circus world.
Path 2: If after Robot Quality Control you choose to go east it will lead to the game Adjusting the generators. This is the start of the second path and it will lead you to the playroom world. There are four games you have to play through with an optional extra game. Both Sort the battle cards and Dice fabrication lead to the end of the world.
bonuses mini games:
2 bonus games can be found in this world. Getting 20 points on across the sewers will unlock a path to the south. here you will play its raining bonuses and than electric labyrinth before this off shoot rejoins the main path.
Endings:
This world has two endings. The circus through path 1, and the playroom through path 2.
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The Circus World
The circus a world of fun and laughter. But careful. or this place might just send you mad!
Info:
Number of mini games: 13 Paths: 1 Endings: 3 Bonus Mini games: 0
Paths:
This game has really only got 1 path. But it splits in 2 places, the second of which can change the ending so I will talk about both below.
Split1: This first split can be found after the game speedy reaction. You can either head north and play rolling balls and guess the number. Heading south will allow you to play the sticks game and hammer the nail. These reconnect at the game the book mark.
Split 2: This second split happens after the game working waiter. You can either head north and play the bouncing ground and get the first ending. You can also head south and play extinguish the wick and get the second ending. If you get 20 points on working waitor then a path to the east will open up, this east path leads to the Space world.
Endings:
ending 1: Playing the bouncing ground unlocks the first ending which will unlock the heights world. Ending 2: Found after extinguish the wick and it unlocks the volcano world. Ending 3: 20 points on Working Waiter unlocks a path that leads to the game Small bridge for duck, after this the path leads to the Space world.
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The Heights World
This is an interesting world with plenty of different types of games. With 2 endings and a confusing mess of the paths. I will do my best to describe them below. Also a little Hint. this world has quite a few safety deposit boxes to keep an eye out for while going through.
Info:
Mini games: 13 Paths: 3 Endings: 2 Bonus mini games: 0
Paths:
This world has 3 paths that get a little bit complicated and join up so keep track.
Path 1: When you Complete the mini game the windy peak you can choose to go either north or south. if you go north you will step off the gravel and on to the metal path. You can play through the northern path starting with space invaders, This path ends with the flying boat. Before you reach the flying boat, you can choose to go south on a gravel path to the game Parachute descent. This game will take you to the other ending.
Path 2: If you go South instead of North after the windy peak this will take you to the game "fire clouds". This will take you through several other games before you reach the second ending.
Path 3: At the mini game "fire clouds" if you get 20 points you unlock a third path that goes south. if you take this path the next game will be the mountainous gorge. If you then follow this path around at some point you will be able to pick between going to either the flying boat mini game or to the parachute descent mini game. Each one of these games leads to a different ending. hint: on this path you will go through a teleporter in to a little section. this looks like an empty section but there are 2 safety deposit boxes in this section.
Endings:
2 endings exist in this world. If you play the flying boat ending you can unlock the ice world. If you play parachute descent and the strange cylinder you can unlock the intellectual world.
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The Volcano World
This world is the home to 11 mini games that can be broken down in to 2 different paths. However these 2 paths actually intersect on 2 separate occasions since the design of this world is to feel like you are moving through different craters or possibley magma chambers. The easiest way to find your way through to each mini game is to follow the gravel paths.
Info:
Mini games: 11 Paths: 2 endings: 2 Bonus mini games: 0
Paths:
This world has 2 paths. However it is important to note that after the first and third mini game the paths join together/intersect. so you can actually switch between the paths where they intersect.
Path 1: When you start go north and follow the gravel path around, this path starts with periless coridor. From there go east along the line of games. after unstable platforms you will go south into a new area. From there go east on the new path. Then go north again and play "cross the lava". keep following through to the end of the world.
Path 2: When you start go south and folow the path to the game "fire". After you pass that go east then south. play the bombs lair and destroying walking bombs. this will bring you in to the same area that I spoke of in path 1 but from the south. go North then East until you hit the wall but this time head south. Play through dragon scales and metalic welding for the second ending to this world.
Endings:
If you take the first path with "crossing the lava" and ending with "build a path", this ending unlocks the Intellectual world. If you take path 2, this one having "dragon scales" and "metalic welding", this path unlocks the Desert World.
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The Intellectual World
This world is pretty straight forward. A single path, pairs of games. But this world is all about puzzles and math.
info:
Mini games: 12 paths: 1 endings: 1 Bonus mini games: 0
paths:
This path is shaped like a chain. Each link of the chain has 2 mini games with 1 on either side of the link. You only have to play 1 of the 2 games to be able to move on to the next link of the chain.
endings:
The only ending unlocks the world the darkness.
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The Darkness World
Zombies trolls and other nightmares await you. But The layout of this world is pretty easy, so if you can get past the monsters and the ghosts you should be alright.
Info:
Number of mini games: 13 Paths: 1 Endings: 1 Bonus Mini games: 1
Paths:
Path1: With only 1 path in this world it is hard to get lost. Just keep following the path till the end.
bonus mini games:
The only bonus mini game is unlocked by getting 20 points on the Stop Watch Corridor. This unlocks a path that will take you to the labarinth. Note if you get 20 points on the labarinth you unlock a path that has 4 safety deposit boxes
Endings:
There is only one ending in this world and it doesn't unlock anything else.
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The Desert World
This is a world that is relatively long considering it only has 1 ending however it does have a split path in the middle. Watch out for the snake you will find it hard to charm.
Info:
Number of mini games: 19 Paths: 2 Endings: 1 Bonus Mini games: 3
Paths:
This world has just 1 ending but two paths you can use to get to it. There is a split early on but this is for bonus mini games. follow path 2 here to avoid having to play the game charm the snake.
Path 1: after pasturing the camel you will come to a point you can go north or south. south will take you to the game drip drop and you can keep following this path all the way to the end.
path 2: If you head north after pasturing the camel you will come to a game called polinate the date palms. Follow this path to avoid having to playing charm the snake. this path will reconnect to the main path at the pyramids doors and go to the ending.
bonus mini games:
This world has 3 bonus mini games. You unlock mirages or bonuses by getting 20 points on path across the cactuses. geting any points on mirages or bonuses will take you to desert express. If you get points on the express you will rejoin the main path at pasturing the cammel. The third 1 is after haunted ruins. Get 20 points here and you will unlock a path to the east which will take you to crystal rain. if you get 20 points here it will take you to thursty mountain.
Endings:
This world has just 1 ending and it unlocks the Darkness.
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The Ice World
Get ready for a world of slipping and sliding with lots of snow and ice.
Info:
Number of mini games: 20 Paths: 3 Endings: 1 Bonus Mini games: 2
Paths:
3 paths exist in this game, However all 3 all split and rejoin a single path to reach the 1 ending.
Path1: After the game a pieceful descent you will reach a point you can travel east or west. If you go west to the polar beach and play through two penguin mini games, you will rejoin path two at the stalactites cave.
Path 2: If you go east after the pieceful descent game you will find making a giant snowball. After playing this game go north at the second split and play through several games before also reaching the stalactites cave and rejoinning path 1. Both these paths rejoin path 3 at the game snow flowers path and you can head on to the ending from there.
Path 3: After making a giant snow ball go south and play transport the penguin. Follow this path to the game snow flowers path where path two also ends and keep playing through to the ending.
bonuses mini games:
2 bonus mini games are found in this world. Get 20 points on snow flowers path and you will open a path to the north which has the bonus game bonuses on the ice. Get 20 points on polar bairs hunting and you will unlock a path to the south which has the game treasure under the ice.
Endings:
Only 1 ending is in this world and it unlocks the darkness.
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The City World
This world has the largest number of mini games and I'll be honest can get confusing. Instead of having paths it has allot of forks in the path. So I will break this world down in to having just 1 path and focus on trying to describe all the different points the path splits.
Info:
Number of mini games: 21 Paths: 1 Endings: 3 Bonus Mini games: 1
Paths:
This world has a single path that splits allot. So instead of saying it has many paths I will call them splits.
First split: After the game catch the rats you will come to a piece of road that runs from north to south. If you follow this road north you will play cross the road and count the cars. If you head south you will play marking the road and road reperations. These paths both join back up at the next game which is destroy the small cars.
Split 2: You will play 2 more games destroy the small cars and small car driver before the path splits again. here once again you can go north or south. going south and following the path will take you to aquarium photographer, while going to the north will take you to funny bowling. both of these games will take you to the next split.\
Split 3. Yet again it is north or south, north will let you play crossing a studio while south will take you to the musical doors. After these you will find the next split.
split 4 Here you can go east or west. east will take you to the braille test and west will take you to exercise on Calligraphies. After this it will take you to the final section of this world.
Split 5: You will find yourself in a path that goes from east to west. To the east is a safety deposit box. Follow the path to the west to find the game The top of the Sky Scrapers. after this game you will come to a path that runs north to south. Going north will take you to the electric tower and the first ending. If you head south you will play tree prooning and ant traps and find the second ending. When you head south you will find a path that heads east and than it heads south to the second ending. if the second time you head north you will find the game paparacci's madness. Play this path to find the third ending.
bonuses mini games:
If you get 20 points on the top of the sky scrapers you will unlock a path to the north. Here you will find the bonus game Bonuses on travelators.
Endings:
The first ending past the electric tower will unlock the factory. The second ending past ant traps will unlock the underground. The third ending past paparacci's madness will unlock the plains.
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The Plains World
From cannons to flowers this world has it all. Watch out for the bikes.
Info:
Number of mini games: 19 Paths: 2 Endings: 1 Bonus Mini games: 3
Paths:
The 2 paths in this game are in the middle of the world and just offer 2 different path ways to reach the ending.Path1: The path split is found after the game the frisbees of piece. If you go north you will find the first path. which starts with horses jumping and after storm on the rainbow meats the other path at the game Bridge Construction.
Path 2: If you go south from the Frisbees of piece you will come to the game Bicycle path. This path leads to the bulls enclosure, then it joins the other path at the game bridge construction.
bonuses mini games:
This world has 3 bonus mini games that form almost another little path. Getting 20 points on storm on the rainbow will unlock the game bonuses in the clouds. 20 points on the bulls enclosure will unlock bonuses and bulls. 20 points on either bonuses in bulls or bonuses in the clouds will unlock a path to the east which leads to clandestine arena. If you then get 20 points on clandestine arena as well it will unlock another path to the east which leads straight to bridge construction.
Endings:
This world has just 1 ending. After the game powder recipe you can either head north or south. to the north is the game coloured flowers while south is turn the die. Both these games when beaten take you to the 1 ending of the game which unlocks the circus.
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The Space World
This is an interesting world with all sorts of different types of games all mushed together.
Info:
Number of mini games: 19 Paths: 2 Endings: 2 Bonus Mini games: 1, maybe 2
Paths:
This world is laid out like chain links for the most part. It generally runs east with parts that branch north and south. the north and south paths meet back up eventually and continue east at multiple points. Because it is pretty much one path that splits I will just refer to them as splits in this guide.
Split1: The first split happens after the game Magnetic vortex. North leads to the game Extraterrestrial beach then goes east to the game Conversion of large distances. The south path goes to the game Log cut then also goes east to Conversion of large distances.
Split 2: After the game Radiation accident the path splits into a north and south path again. North will take you to the game Explode the rocks then to fortune ship. If you take the south path at the split you will play the game Extraterrestrial volcano then to fortune ship where it meets back up with the northern path. Note: 20 points on Explode the rocks will open up the bonus game Bonuses on the asteroids. this may happen with the south game as well, it hasn't been tested yet.
Split 3: The third split happens after the game Space Rodeo. The north path leads to the game life under ice then to the ice world ending. The south path leads to Oil installation then to the desert.
bonuses mini games:
Bonuses on the asteroids: If you get 20 points on Explode the rocks it will unlock a path to the south which leads to Bonuses on the asteroids. After getting at least 20 on Bonuses on the asteroids it will unlock a path to the west which leads to a safety deposit box. Also a path east which leads to where the original path led, to fortune ship. safety deposit boxes can be found if you get 20 points on the following games: Log cut Extraterrestrial beach Bonuses on the asteroids
Endings:
There are two endings to this world.
Ending1: After Space Rodeo if you take the north path you will play Life under the ice, then it will lead to the ice world. ending 2: After Space Rodeo if you take the south path you will play Oil installation then it will lead to the desert world.
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The Playroom World
This is a collection of games with a lot of them based on random chance. No one knows why it is called the Playroom but it is.
Info:
Number of mini games: 14 Paths: 1 Endings: 1 Bonus Mini games: none
Paths:
This world has a pretty straight forward path which is very similar to the circus. There is really one path but it is in the shape of a chain. There are two games in each section, both of which lead to the same place east.
Path1: There is really one path, as long as you go east after every path you'll get to the end. Picture it like a chain. For example after the first game of Key fabrication you go east. You can then go north to the game Fill the basin, or south to the game Fatal stairs. No matter what one you choose they both lead to the next game Rock paper scissors. Then after Rock paper scissors it does the same thing, you can go north to Keyboard pro or south to Crazy Crazy. It continues like this all the way to the end of the world which leads to the Heights.
bonuses mini games:
Though there are no bonus mini games in this world, there are boxes inside of each of the links of the chain as explained above. Just go west when inside one of the wider parts of the link and you'll find a box.
Endings:
This world only has one ending and that is the Heights.
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The Light World
This is a fairly large world with multiple paths that form a loop. They all take you to the same place
Info:
Number of mini games: 26 Paths: 2 Endings: 1 Bonus Mini games: 1
Paths:
The two paths form a big loop with a split both north and south, but all bring you to the same place in the end.Path 0: This world starts out with the same three games before the path splits. You will play burn the leaves, reproduce the passage, and the green flash, then the path splits north and south into the loop.
Path1: South after green flash brings you to the immobility flash, trapped buttons, then shadows codex. After this you can go south to play the dark dungeon or north to play eluminate the shadows. Both choices link up with the main path through the games solar time and crazy fireworks.
Path 2: If you go north after the green flash it will lead to Symmetrical lights (there is a box west of this game), Elevator operator, Security checkpoint, and then another split. Here you can go north to play load the capacitors or south to play optical welding. Don't go south it is the stupidest game in the history of CP, and calling it a game is even stupid. North will take you to Mirrors for solar cells, the highest mountain, and Acrobatic base jump before linking up with the ending path's games of solar time and crazy fireworks.
bonuses mini games:
There is just one bonus minigame...and it is certainly somewhere. Hannibal says there is a box west of Symmetrical lights...so yay for that.
Endings:
This world just has one ending, and there are plenty of different options to skip past the annoying games. No matter how you get there you'll end at The Volcano.
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