Here you will find some information about the Dragon Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Dragon cards you can unlock and use as the Dragon type.
Description For Dragon
The Dragon type is a interesting mixture of offense, defense, and posturing. It is not very strong against anything but itself, but it is strong in defense against many different types. Like with steel this makes it useful as a secondary to hide behind if your primary is weak against an opponent. Unlike steel it does have some better attacks as it levels, but it is still not the most offensive minded type. It all depends on how you pare it, and if you are lucky and not facing a Fairy type.
Strengths & Weaknesses
This is broken down into four categories.
- very effective attacks: When you would give double or more damage.
- Not effective attack: When you would give half or less damage.
- Very strong defense: When you would take half or less damage.
- very bad defense: When you would take double or more damage.
Very Effective Attack:
Not Effective Attack:
Very Effective Defense:
Not Effective defense:
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Cards Of The Dragon Type
dragonmind:
requires the launcher to be dragon type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on dragon launched attacks, ) (dragon, type, passive effect)
dragon-sneeze:
3 magical power, 100 % success (dragon, magical, offensive)
pressure:
100 % success The target's type level is modified by -3 (dragon, offensive, type)
dragon symbol
100 % success The launcher gets 2 dragon symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (dragon, minor symbol, passive effect)
silence barrier:
Level 1 works as a parry against a sound card, 100 % success the target has a 100 % chance to put 4 card sound into their exile the target puts 4 cards sound below their deck. (dragon, parry, barrier, manipulation, offensive)
spiritual consolidation:
Level 1 works as a reaction against a magical card, 100 % success the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns (dragon, reaction, stat)
reptile's panic:
Level 1 works following the launcher's fear status 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success (dragon, panic, contact, critical risk, physical, offensive, multi-hit)
impermeable scail:
Level 1 works as a parry against a absorption card, 85 % success The launcher gets 1 impermeable scail cards in their hand The launcher can't draw during 2 turns (dragon, parry)
dragon shout:
Level 1 100 % success the launcher has a 100 % chance of becoming -1 in fear, for up to 8 turns (dragon, mouth, sound, status)
dragon dance:
Level 2 100 % success the launcher has a 100 % chance of becoming +1 in physical attack, +1 in special attack, +1 in success, +1 in critical hit, for up to 4 turns (dragon, stat)
dragon claw:
Level 3 5 physical power, 100 % success (dragon, contact, hand, physical, offensive)
scale arrow:
Level 3 4 physical power, has a level 6 critical hit, 100 % success (dragon, arrow, physical, offensive)
dragon screaming:
Level 5 5 magical power, 100 % success the target has a 20 % chance of becoming +1 in fear, for up to 1 turns (dragon, mouth, sound, magical, offensive)
scale mace:
Level 6 7 physical power, 80 % success the target has a 80 % chance to put 2 card dragon into their exile (dragon, weapon, mace, double try, physical, offensive)
red dragon:
Level 6 100 % success The launcher takes the red dragon posture (+4 power on fire launched attacks, +2 power on dragon launched attacks, +6 power on ice received attacks, +2 power on dragon received attacks) (dragon, posture)
white dragon:
Level 6 100 % success The launcher takes the white dragon posture (+4 power on ice launched attacks, +2 power on dragon launched attacks, +8 power on fire received attacks, +3 power on dragon received attacks) (dragon, posture)
black dragon
Level 6 100 % success The launcher takes the black dragon posture (+3 power on dark launched attacks, +2 power on dragon launched attacks, +1 power on multi-hit launched attacks, +7 power on ghost received attacks, +3 power on fairy received attacks, +2 power on dragon received attacks) (dragon, posture)
blue dragon
Level 6 100 % success The launcher takes the blue dragon posture (+4 power on water launched attacks, +2 power on dragon launched attacks, +6 power on grass received attacks, +2 power on dragon received attacks) (dragon, posture)
dragon fang:
Level 8 6 physical power, 100 % success the target has a 50 % chance of becoming -1 in physical defense, for up to 4 turns the target has a 30 % chance of becoming +1 in fear, for up to 1 turns (dragon, mouth, fang, contact, physical, offensive)
dragon rush:
Level 10 15 physical power, 80 % success the launcher suffers 30 % of the damages caused to the target (dragon, tackle, contact, physical, offensive)
silence:
Level 10 100 % success the target has a 100 % chance to put 2 card sound into their exile (dragon, manipulation, offensive)
rage:
Level 12 works following the launcher's confusion status 6 magical power, can hit up to 4 times, 100 % success the target has a 20 % chance of becoming +1 in fear, for up to 2 turns (dragon, magical, offensive, multi-hit)
dragon blast:
Level 14 12 magical power, 100 % success the target has a 50 % chance of becoming +1 in fear, for up to 2 turns (dragon, mouth, magical, offensive)
respect:
Level 15 100 % success The target takes the respect posture (-4 power on physical launched attacks, ) (dragon, posture, offensive)
humility:
Level 15 100 % success The target takes the humility posture (-4 power on magical launched attacks, ) (dragon, posture, offensive)
outrage:
Level 16 8 physical power, can hit up to 4 times, 80 % success the launcher has a 100 % chance of becoming +2 in confusion, for up to 4 turns (dragon, contact, hand, physical, offensive, multi-hit, status)
dragon pulse:
Level 20 18 magical power, 100 % success the target has a 75 % chance of becoming +2 in confusion, for up to 4 turns (dragon, magical, offensive)
fang of tyrannosaur:
Level 28 20 physical power, has a level 1 critical hit, 100 % success the target has a 50 % chance of becoming +2 in fear, for up to 1 turns (dragon, mouth, fang, contact, ancient, physical, offensive)