Here you will find some information about the Ice Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Ice cards you can unlock and use as the Ice type.


Description For Ice


The Ice type is a nice solid middle of the road type. Like Fire and Water it can be useful if used with a strong primary or secondary to make up for its weaknesses. There aren't too many cards to choose from so it is easy to pair with other types.


Strengths & Weaknesses


This is broken down into four categories.


Very Effective Attack:

Not Effective Attack:

Very Effective Defense:

Not Effective defense:

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Cards Of The Ice Type


cooling:

requires the launcher to be ice type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on ice launched attacks, )
(ice, type, passive effect)


snowball:

3 physical power, 100 % success
(ice, physical, offensive)


elixir of coolness:

has a level 1 critical failiure, 100 % success
the launcher has a 100 % chance of becoming -1 in sleep, for up to 4 turns
(ice, elixir, status)


sliding hand:

works following the number of   cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card from their deck, put 1 card into their discard pile
(ice, hand, manipulation)


igloo:

100 % success
the launcher has a 100 % chance of becoming -1 in success, for up to 8 turns
the launcher has a 100 % chance of becoming -1 in freezing, for up to 8 turns
(ice, stat, status)


frozen contact:

works as a reaction against a contact card, requires the launcher to be ice type
80 % success
the target has a 100 % chance of becoming +1 in freezing, for up to 1 turns
(ice, contact, reaction, status, offensive)


protectionist frost:

100 % success
the launcher has a 100 % chance of becoming +1 in special defense, for up to 4 turns
(ice, stat)


ice symbol

100 % success
The launcher gets 2 ice symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(ice, minor symbol, passive effect)


vegetal wintering

works following the number of grass cards in the launcher's hand
 100 % success
The launcher has a 100 % chance of becoming -1 in physical attack, +1 in physical defense, -1 in special attack, +1 in special defense, for about 4 turns
the launcher has a 100 % chance of becoming +1 in freezing, for about 4 turns
the launcher has a 100 % chance to put 1 card grass into their discard pile
(ice, stat, status, manipulation)


icing:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns
(ice, stat)


powder snow:

Level 1
3 magical power, 100 % success
the target has a 75 % chance of becoming -1 in success, for up to 2 turns
(ice, powder, magical, offensive)


ice shield:

Level 1
works as a parry against a axe card
8 physical power, 100 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on fighting received attacks)
(ice, weapon, shield, parry, physical, offensive, passive effect)


cold blood:

Level 1
works following the number of bleeding cards in the launcher's hand, 100 % success
the launcher has a 100 % chance of becoming +1 in critical hit, for up to 2 turns
(ice, blood, stat)


freezing wind:

Level 2
5 magical power, 80 % success
the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns
(ice, wind, magical, offensive)


iced sword:

Level 3
5 physical power, has a level 1 critical hit, 100 % success
the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns
(ice, weapon, sword, physical, offensive)


ice arrow:

Level 3
4 physical power, has a level 6 critical hit, 100 % success
(ice, arrow, physical, offensive)


ice punch:

Level 4
8 physical power, 100 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
(ice, contact, hand, physical, offensive)


hail storm:

Level 5
100 % success
Changes the environment to hail storm
(+3 power on ice launched attacks, +2 power on wind launched attacks, -3 power on grass launched attacks)
(ice, environment)


numbing:

Level 5
100 % success
The target can't draw during 2 turns
(ice, offensive, prohibition)


ice fang:

Level 6
6 physical power, 100 % success
the target has a 20 % chance of becoming +1 in freezing, for up to 1 turns
(ice, mouth, fang, contact, physical, offensive)


freezing squall:

Level 6
8 magical power, 80 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
(ice, wind, magical, offensive)


thick Fat:

Level 6
100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, -1 in success, for up to 4 turns
has a passive effect in the hand (-1 power on physical launched attacks, +3 power on fang received attacks, -1 power on fire received attacks, -1 power on ice received attacks, -1 power on physical received attacks)
(ice, passive effect, stat)


cryomancer:

Level 6
100 % success
The launcher takes the cryomancer posture
(+3 power on ice launched attacks, +2 power on water launched attacks, +1 power on magical launched attacks, +1 power on contact launched attacks, -4 power on physical launched attacks, +3 power on fire received attacks, +3 power on fighting received attacks, +3 power on rock received attacks, +3 power on steel received attacks)
(ice, posture)


icicle spear:

Level 9
10 physical power, has a level 1 critical hit, 80 % success
(ice, physical, offensive)


sheer cold:

Level 11
90 % success
the target has a 100 % chance of becoming +1 in freezing, for up to 2 turns
(ice, status, offensive)


avalanche:

Level 12
8 physical power, 90 % success
in 1 turns the target has a 30 % chance of becoming +1 in freezing, for up to 2 turns
(ice, surge, physical, offensive)


ice shock:

Level 13
works following the target's freezing status, 5 magical power, 100 % success
(ice, magical, offensive)


mammoth call:

Level 15
8 magical power, 100 % success
the launcher has a 100 % chance to take 1 card ice in the target's deck
(ice, sound, ancient, magical, offensive, manipulation)


ice beam:

Level 16
12 magical power, 100 % success
the target has a 25 % chance of becoming +1 in freezing, for up to 2 turns
(ice, ray, magical, offensive)


sliding kick:

Level 20
works following the number of ice cards in the launcher's hand
2 physical power, 100 % success
(ice, contact, foot, physical, offensive)

mammoth tackle:

Level 22
20 physical power, has a level 1 critical hit, 80 % success
the launcher suffers 30 % of the damages caused to the target
(ice, tackle, contact, ancient, physical, offensive)


glaciate:

Level 28
100 % success
The target can't draw during 4 turns
(ice, offensive, prohibition)