Here you will find some information about the Ice Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Ice cards you can unlock and use as the Ice type.
Description For Ice
The Ice type is a nice solid middle of the road type. Like Fire and Water it can be useful if used with a strong primary or secondary to make up for its weaknesses. There aren't too many cards to choose from so it is easy to pair with other types.
Strengths & Weaknesses
This is broken down into four categories.
- very effective attacks: When you would give double or more damage.
- Not effective attack: When you would give half or less damage.
- Very strong defense: When you would take half or less damage.
- very bad defense: When you would take double or more damage.
Very Effective Attack:
Not Effective Attack:
Very Effective Defense:
- Nothing.
Not Effective defense:
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Cards Of The Ice Type
cooling:
requires the launcher to be ice type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on ice launched attacks, ) (ice, type, passive effect)
snowball:
3 physical power, 100 % success (ice, physical, offensive)
elixir of coolness:
has a level 1 critical failiure, 100 % success the launcher has a 100 % chance of becoming -1 in sleep, for up to 4 turns (ice, elixir, status)
sliding hand:
works following the number of cards in the launcher's hand, 100 % success the launcher has a 100 % chance to take 1 card from their deck, put 1 card into their discard pile (ice, hand, manipulation)
igloo:
100 % success the launcher has a 100 % chance of becoming -1 in success, for up to 8 turns the launcher has a 100 % chance of becoming -1 in freezing, for up to 8 turns (ice, stat, status)
frozen contact:
works as a reaction against a contact card, requires the launcher to be ice type 80 % success the target has a 100 % chance of becoming +1 in freezing, for up to 1 turns (ice, contact, reaction, status, offensive)
protectionist frost:
100 % success the launcher has a 100 % chance of becoming +1 in special defense, for up to 4 turns (ice, stat)
ice symbol
100 % success The launcher gets 2 ice symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (ice, minor symbol, passive effect)
vegetal wintering
works following the number of grass cards in the launcher's hand 100 % success The launcher has a 100 % chance of becoming -1 in physical attack, +1 in physical defense, -1 in special attack, +1 in special defense, for about 4 turns the launcher has a 100 % chance of becoming +1 in freezing, for about 4 turns the launcher has a 100 % chance to put 1 card grass into their discard pile (ice, stat, status, manipulation)
icing:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns (ice, stat)
powder snow:
Level 1 3 magical power, 100 % success the target has a 75 % chance of becoming -1 in success, for up to 2 turns (ice, powder, magical, offensive)
ice shield:
Level 1 works as a parry against a axe card 8 physical power, 100 % success the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on fighting received attacks) (ice, weapon, shield, parry, physical, offensive, passive effect)
cold blood:
Level 1 works following the number of bleeding cards in the launcher's hand, 100 % success the launcher has a 100 % chance of becoming +1 in critical hit, for up to 2 turns (ice, blood, stat)
freezing wind:
Level 2 5 magical power, 80 % success the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns (ice, wind, magical, offensive)
iced sword:
Level 3 5 physical power, has a level 1 critical hit, 100 % success the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns (ice, weapon, sword, physical, offensive)
ice arrow:
Level 3 4 physical power, has a level 6 critical hit, 100 % success (ice, arrow, physical, offensive)
ice punch:
Level 4 8 physical power, 100 % success the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns (ice, contact, hand, physical, offensive)
hail storm:
Level 5 100 % success Changes the environment to hail storm (+3 power on ice launched attacks, +2 power on wind launched attacks, -3 power on grass launched attacks) (ice, environment)
numbing:
Level 5 100 % success The target can't draw during 2 turns (ice, offensive, prohibition)
ice fang:
Level 6 6 physical power, 100 % success the target has a 20 % chance of becoming +1 in freezing, for up to 1 turns (ice, mouth, fang, contact, physical, offensive)
freezing squall:
Level 6 8 magical power, 80 % success the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns (ice, wind, magical, offensive)
thick Fat:
Level 6 100 % success the launcher has a 100 % chance of becoming +1 in physical defense, -1 in success, for up to 4 turns has a passive effect in the hand (-1 power on physical launched attacks, +3 power on fang received attacks, -1 power on fire received attacks, -1 power on ice received attacks, -1 power on physical received attacks) (ice, passive effect, stat)
cryomancer:
Level 6 100 % success The launcher takes the cryomancer posture (+3 power on ice launched attacks, +2 power on water launched attacks, +1 power on magical launched attacks, +1 power on contact launched attacks, -4 power on physical launched attacks, +3 power on fire received attacks, +3 power on fighting received attacks, +3 power on rock received attacks, +3 power on steel received attacks) (ice, posture)
icicle spear:
Level 9 10 physical power, has a level 1 critical hit, 80 % success (ice, physical, offensive)
sheer cold:
Level 11 90 % success the target has a 100 % chance of becoming +1 in freezing, for up to 2 turns (ice, status, offensive)
avalanche:
Level 12 8 physical power, 90 % success in 1 turns the target has a 30 % chance of becoming +1 in freezing, for up to 2 turns (ice, surge, physical, offensive)
ice shock:
Level 13 works following the target's freezing status, 5 magical power, 100 % success (ice, magical, offensive)
mammoth call:
Level 15 8 magical power, 100 % success the launcher has a 100 % chance to take 1 card ice in the target's deck (ice, sound, ancient, magical, offensive, manipulation)
ice beam:
Level 16 12 magical power, 100 % success the target has a 25 % chance of becoming +1 in freezing, for up to 2 turns (ice, ray, magical, offensive)
sliding kick:
Level 20 works following the number of ice cards in the launcher's hand 2 physical power, 100 % success (ice, contact, foot, physical, offensive)mammoth tackle:
Level 22 20 physical power, has a level 1 critical hit, 80 % success the launcher suffers 30 % of the damages caused to the target (ice, tackle, contact, ancient, physical, offensive)glaciate:
Level 28 100 % success The target can't draw during 4 turns (ice, offensive, prohibition)