Rock Type Card Listing
rip-rap:
requires the launcher to be rock type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on rock launched attacks, )
(rock, type, passive effect)
precious splinter:
3 physical power, 100 % success
(rock, physical, offensive)
stability:
100 % success
The launcher's type cannot be changed during 4 turns
(rock, prohibition)
preventive trussing:
works following the number of parry cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card parry from their deck
(rock, manipulation)
petrified jaw:
100 % success
the launcher has a 50 % chance of becoming +1 in physical attack, for up to 8 turns, has a passive effect in the hand (+3 power on mouth launched attacks
(rock, ancient, mouth, passive effect)
rock symbol
100 % success
The launcher gets 2 rock symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(rock, minor symbol, passive effect)
mineral insensitivity:
Level 1
works as a parry against a status card, 85 % success
The launcher gets 1 mineral insensitivity cards in their hand
The launcher can't draw during 2 turns
(rock, parry)
rock barrier:
Level 1
works as a parry against a tackle card
18 physical power, 100 % success
the target puts 2 cards tackle below their deck.
(rock, parry, barrier, physical, offensive, manipulation)
drop of dust:
Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in dodge, for up to 8 turns
(rock, stat)
rock throw:
Level 1
5 physical power, 90 % success
(rock, physical, offensive)
absorption mirror:
Level 1
works as a parry against a absorption card, 8 magical power, 100 % success
the launcher regains 100 % of the damages caused to the target
(rock, mirror, parry, magical, offensive, absorption)
fossil dig:
Level 1
100 % success
the launcher has a 100 % chance to take 1 card ancient from their deck
(rock, manipulation)
big rock throw:
Level 3
10 physical power, 85 % success
(rock, physical, offensive)
diamond arrow:
Level 3
4 physical power, has a level 6 critical hit, 100 % success
(rock, arrow, physical, offensive)
petrificus:
Level 4
100 % success
the target has a 100 % chance of becoming +1 in paralysis, for up to 2 turns
(rock, status, offensive)
heart stone:
Level 4
100 % success
the launcher has a 100 % chance of becoming -2 in confusion, for up to 8 turns
(rock, status)
rock wall:
Level 5
100 % success
the launcher has a 100 % chance of becoming +4 in physical defense, -2 in success, for up to 8 turns
(rock, stat)
ancient ruin:
Level 5
100 % success
Changes the environment to ancient ruin
(+3 power on ancient power launched attacks, +3 power on ancient launched attacks, +1 power on ghost launched attacks)
(rock, environment)
antimagic zone:
Level 5
100 % success
Changes the environment to antimagic zone
(-4 power on magical launched attacks)
(rock, environment)
stone sentinel:
Level 5, can only target an ally
works following the launcher's "physical defense" statistic, never fails, the target has a 100 % chance of becoming +1 in physical defense, for about 8 turns,
(rock, unmissable, stat, support)
power gem:
Level 6
10 magical power, 80 % success
20 % chance of changing the target's type into rock
(rock, ray, magical, offensive)
diamond axe:
Level 6
6 physical power, has a level 2 critical hit, 100 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(rock, weapon, axe, physical, offensive)
dinosaur:
Level 6
100 % success
The launcher takes the "dinosaur" posture
+3 power on "ancient" launched attacks, +3 power on "fang" launched attacks, +3 power on "hand" launched attacks, +2 power on "contact" launched attacks, -6 power on "magical" launched attacks, +4 power on "magical" received attacks, +3 power on "steel" received attacks, +3 power on "electric" received attacks, +3 power on "fairy" received attacks),
(rock, posture)
rock slide:
Level 8
15 physical power, 90 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(rock, physical, offensive)
colossal crushing:
Level 10
works following the number of foot cards in the launcher's hand
8 physical power, 100 % success
(rock, foot, ancient, physical, offensive)
ancient power:
Level 12
12 magical power, 100 % success
the launcher has a 10 % chance of becoming +1 in physical attack, +1 in physical defense, +1 in special attack, +1 in special defense, for up to 8 turns
(rock, ancient, magical, offensive)
golem:
Level 14
100 % success
The launcher takes the golem posture
(+4 power on physical launched attacks, +4 power on rock launched attacks, +3 power on ground launched attacks, -8 power on magical launched attacks, +4 power on magical received attacks, +4 power on grass received attacks, +4 power on water received attacks, +4 power on fighting received attacks)
(rock, posture)
marble zone:
Level 15
100 % success
The launcher's type cannot be changed during 8 turns
The target's type cannot be changed during 8 turns
(rock, offensive, prohibition)
smash symbol
Level 15
1 physical power,100 % success
(rock, major symbol, physical, offensive)
massif thrower:
Level 18
30 physical power, 60 % success
the target has a 80 % chance of becoming +1 in fear, for up to 1 turns
(rock, physical, offensive)
fortress:
Level 22
100 % success
the launcher has a 100 % chance of becoming +8 in physical defense, -4 in success, for up to 8 turns
(rock, stat)