Poison Type Card Listing


chimical study:

requires the launcher to be "poison" type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on "poison" launched attacks, )
(poison, type, passive effect)


elixir of poison:

has a level 1 critical failiure, 100 % success
in 2 turns the launcher has a 100 % chance of becoming +2 in poison, for up to 1 turns
(poison, elixir, status)


putrid gas:

3 magical power, 100 % success
(poison, magical, offensive)


antidote:

100 % success
the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns
(poison, status)


poison powder:

80 % success
the target has a 100 % chance of becoming +1 in poison, for up to 1 turns
(poison, powder, status, offensive)


search:

100 % success
the launcher has a 100 % chance to take 1 card "status" from their deck
(poison, manipulation)


reactivity:

100 % success
the launcher has a 100 % chance to take 1 card "reaction" from their deck
(poison, manipulation)


toxic contact:

works as a reaction against a "contact" card
requires the launcher to be "poison" type, 100 % success
the target has a 100 % chance of becoming +1 in poison, for up to 2 turns
(poison, contact, reaction, status, offensive)


alchemist cauldron:

100 % success
the launcher has a 100 % chance to take 1 card "elixir" from their deck
(poison, manipulation)


toxic symbol

100 % success
The launcher gets 2 toxic symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(poison, minor symbol, passive effect)


manufacture of elixir:

Level 1
works following the number of "powder" cards in the launcher's hand, 100 % success
The launcher gets 1 "elixir of poison" cards in their hand
(poison)


mithridatisme:

Level 1
100 % success
in 4 turns the launcher has a 100 % chance of becoming -2 in poison, for up to 8 turns
(poison, status)


transfusion:

Level 1
works following the launcher's "poison" status, 90 % success
the target has a 100 % chance of becoming +2 in poison, for up to 4 turns
(poison, blood, status, offensive)


poisoned pike:

Level 1
3 physical power, 100 % success
the target has a 50 % chance of becoming +1 in poison, for up to 2 turns
(poison, weapon, physical, offensive)


coagulation factor:

Level 1
works following the number of "bleeding" cards in the launcher's hand, 100 % success
adds 1 health points to the launcher, the launcher has a 100 % chance to put 1 card "bleeding" into their discard pile
has a passive effect in the hand (-1 power on "blood" received attacks)
(poison, blood, passive effect, manipulation)


corrosive shield:

Level 1
works as a parry against a "rock" card, 8 physical power, 100 % success
the target has a 50 % chance of becoming -1 in physical defense, for up to 2 turns
has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "steel" received attacks)
(poison, weapon, shield, parry, physical, offensive, passive effect)


frog croak:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card "poison" in the target's deck
(poison, sound, magical, offensive, manipulation)


vomiting:

Level 1
follows the number of "mouth" cards in the launcher's discard pile
2 magical power, 90 % success
the target has a 10 % chance of becoming -1 in physical defense, for up to 1 turns
(poison, mouth, magical, offensive)


forced beverage:

Level 1
works as a parry against a "mouth" card
works following the number of "elixir of poison" cards in the launcher's hand, 100 % success
in 2 turns the target has a 100 % chance of becoming +2 in poison, for up to 1 turns
the launcher has a 100 % chance to put 1 card "elixir of poison" into their exile
(poison, contact, parry, manipulation, status, offensive)


toxic spore:

Level 1
works as a reaction against a "contact" card, 100 % success
takes 1 health points from its launcher, takes1 health points from its target
The launcher gets 2 "toxic spore" cards in their hand, The target gets 2 "toxic spore" cards in their hand
(poison, powder, reaction, offensive)


withering

Level 1
follows the number of magic flower cards in the target's hand
100 % success
takes 1 health points from its target, the target has a 100 % chance to put 1 card magic flower into their discard pile
(poison, offensive, manipulation)


healing poison:

Level 1
works following the launcher's "poison" status
100 % success
 adds 10 health points to the launcher,
(poison)


acid thrower:

Level 2
4 magical power, 100 % success
the target has a 20 % chance of becoming -1 in physical defense, for up to 12 turns
(poison, magical, offensive)


elixir delivery:

Level 2
works following the number of "elixir of poison" cards in the launcher's hand, 100 % success
the target has a 100 % chance to take 1 card "elixir of poison" in the launcher's hand
(poison, manipulation, offensive)


poisoning:

Level 3
90 % success
the target has a 100 % chance of becoming +1 in poison, for up to 4 turns
(poison, status, offensive)


acid arrow:

Level 3
4 magical power, has a level 6 critical hit, 100 % success
(poison, arrow, magical, offensive)


alchemist:

Level 4
100 % success
The launcher takes the "alchemist" posture
(+3 power on "explosion" launched attacks, +2 power on "poison" launched attacks, +1 power on "fire" launched attacks, +2 power on "physical" received attacks)
(poison, posture)


acid bomb:

Level 5
7 magical power, 100 % success
the target has a 50 % chance of becoming -2 in physical defense, for up to 12 turns
(poison, explosion, magical, offensive)


poisoned gift:

Level 6
90 % success
adds 20 health points to the target, the target has a 100 % chance of becoming +1 in poison, for up to 12 turns
(poison, status, offensive)


tartar mace:

Level 6
7 physical power, 80 % success
the target has a 80 % chance to put 2 card "water" into their exile
(poison, weapon, mace, double try, physical, offensive)


dissolving:

Level 8
100 % success
the target has a 100 % chance of becoming -1 in physical defense, for up to 8 turns
the target has a 100 % chance to put 2 card "powder" into their exile
(poison, stat, offensive, manipulation)


stench:

Level 9
90 % success
in 4 turns the target has a 100 % chance of becoming +2 in poison, for up to 8 turns
(poison, status, offensive)


insecticide:

Level 10
100 % success
the target has a 100 % chance to put 2 card "bug" into their exile
(poison, manipulation, offensive)


shock poison:

Level 12
works following the target's "poison" status, 5 magical power, 100 % success
(poison, magical, offensive)


alchemical curse:

Level 12, follows the number of "toxiphobia" cards in the target's hand, 90 % success
 the target has a 100 % chance to put 1 card "toxiphobia" into their exile, The target gets 1 "elixir of poison" cards in their hand,
(poison, manipulation, offensive)


elixir explosion:

Level 14
follows the number of "elixir" cards in the target's hand, 5 magical power, 100 % success
the target has a 50 % chance of becoming +1 in fear, for up to 1 turns, the target has a 100 % chance to put 1 card "elixir" into their exile
(poison, explosion, magical, offensive, manipulation)


pus surge:

Level 16
follows the number of "bleeding" cards in the launcher's discard pile, 4 magical power, 100 % success
in 4 turns the target has a 100 % chance of becoming +1 in poison, for up to 1 turns
(poison, blood, surge, magical, offensive, status)


powder explosion:

Level 22
follows the number of "powder" cards in the target's hand
5 magical power, 100 % success
the target has a 50 % chance of becoming +1 in fear, for up to 1 turns
the target has a 100 % chance to put 1 card "powder" into their exile
(poison, explosion, magical, offensive, manipulation)