Normal Type Card Listing
normalization:
requires the launcher to be normal, 100 % success The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on normal launched attacks, ), (normal, type, passive effect)
little tapp:
3 physical power, 100 % success (normal, contact, hand, physical, offensive)
magical shine:
3 magical power, 100 % success (normal, magical, offensive)
hideout:
100 % success the launcher has a 100 % chance of becoming +1 in dodge, for up to 4 turns, (normal, stat)
wanderlust:
100 % success the launcher has a 100 % chance of becoming -1 in paralysis, for up to 4 turns, (normal, status)
natural preservation:
works as a parry against a type card, 85 % success The launcher gets 1 natural preservation cards in their hand, The launcher can't draw during 2 turns, (normal, parry)
natural mistrust:
works as a parry against a manipulation card, 85 % success The launcher gets 1 natural mistrust cards in their hand, The launcher can't draw during 2 turns, (normal, parry)
prudence:
100 % success the launcher has a 100 % chance to take 1 card parry from their deck, (normal, manipulation)
natural panic:
works following the launcher's fear status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success (normal, panic, contact, critical risk, physical, offensive, multi-hit)
neutral symbol
100 % success The launcher gets 2 neutral symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (normal, minor symbol, passive effect)
healing saliva
follows the number of bleeding cards in the target's hand 100 % success adds 1 health points to the target, the target has a 100 % chance to put 1 card bleeding into their discard pile (normal, blood, mouth, contact, offensive, manipulation)
pointed horn
100 % success the launcher has a 50 % chance of becoming +1 in physical defense, for about 1 turns has a passive effect in the hand (+3 power on tackle launched attacks, ) (normal, passive effect)
immunity against ghost:
works as a parry against a "ghost" card requires the launcher to be "normal" type, 85 % success The launcher gets 1 "immunity against ghost" cards in their hand, The launcher can't draw during 1 turns, (normal, parry)
reflex normalization:
level 1, works as a parry against a ghost card, 100 % success 100 % chance of changing the launcher's type into normal, (normal, parry, type)
yawn:
level 1, 75 % success in 1 turns the target has a 100 % chance of becoming +1 in sleep, for up to 2 turns, (normal, mouth, status, offensive)
increase in power:
level 1, 100 % success the launcher has a 100 % chance of becoming +1 in special attack, for up to 8 turns, (normal, stat)
neutral talent:
level 1, 100 % success The launcher takes the neutral posture (), (normal, posture)
echo:
level 1 works as a reaction against a sound card, 10 magical power, 100 % success the launcher has a 100 % chance to take 1 card sound from their discard pile, take 1 card sound from their exile, (normal, sound, double try, reaction, magical, offensive, manipulation)
acoustic disturbance:
level 1 3 magical power, 100 % success the target has a 100 % chance to put 1 card sound into their exile, (normal, sound, magical, offensive, manipulation)
hibernate:
level 1 works following the launcher's freezing status, 100 % success adds 20 health points to the launcher, the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns, (normal, status)
natural indemnity:
level 1 follows the number of cards in the launcher's exile, 100 % success the launcher has a 100 % chance to take 1 card from their deck, (normal, manipulation)
protection symbol
Level 1 works as a parry against a major symbol card 85 % success The launcher gets 1 protection symbol cards in their hand, The launcher can't draw during 2 turns (normal, parry, major symbol)
double team:
level 2 90 % success the launcher has a 100 % chance of becoming +1 in dodge, for up to 8 turns, (normal, stat)
scratch:
level 2 4 physical power, 100 % success (normal, contact, hand, physical, offensive)
slap:
level 3 5 physical power, 100 % success the target has a 10 % chance of becoming +1 in fear, for up to 1 turns, (normal, contact, hand, physical, offensive)
supplement:
level 3 100 % success the launcher has a 100 % chance to take 1 card from their deck, (normal, manipulation)
mutual normalization:
level 4 100 % success 100 % chance of changing the launcher's type into normal, 100 % chance of changing the target's type into normal, (normal, offensive, type)
magical ray:
level 4 5 magical power, 100 % success (normal, ray, magical, offensive)
herbivorous:
level 5 100 % success The launcher takes the herbivorous posture (+4 power on tackle launched attacks, -3 power on grass received attacks, +3 power on fang received attacks), (normal, posture)
time choc:
Level 5 works depending on the turn number 100 % success takes1 health points from its target, (normal, time, offensive)
time healing:
Level 5 works depending on the turn number 100 % success adds 1 health points to the launcher, (normal, time)
advance clock:
Level 5 100 % success the launcher has a 100 % chance to take 1 card "time" from their deck, (normal, time, manipulation)
return clock:
Level 5 100 % success the launcher has a 100 % chance to take 1 card "time" from their discard pile, (normal, time, manipulation)
body slam:
level 6 10 physical power, 100 % success the target has a 10 % chance of becoming +1 in paralysis, for up to 1 turns, (normal, contact, physical, offensive)
ordinary mace:
level 6 7 physical power, 80 % success the target has a 80 % chance to put 2 card fighting into their exile, (normal, weapon, mace, double try, physical, offensive)
swagger:
level 6 100 % success the target has a 100 % chance of becoming +2 in physical attack, +2 in special attack, for up to 2 turns, the target has a 100 % chance of becoming +2 in confusion, for up to 2 turns, (normal, stat, offensive, status)
take down:
level 8 15 physical power, the launcher suffers 30 % of the damages caused to the target, 70 % success the target has a 10 % chance of becoming +1 in fear, for up to 1 turns, (normal, tackle, contact, physical, offensive)
little flood of energy:
level 8 10 magical power, 100 % success (normal, magical, offensive)
fury swipes:
level 10 4 physical power, can hit up to 5 times, 100 % success (normal, contact, hand, physical, offensive, multi-hit)
reset:
level 10 100 % success the launcher has a 100 % chance to take 5 card from their deck, put 999 card into their discard pile, (normal, manipulation)
big flood of energy:
level 15 15 magical power, 100 % success (normal, surge, magical, offensive)
natural migration:
level 15 works following the number of normal cards in the launcher's hand, 100 % success the launcher has a 100 % chance to take 1 card normal from their deck, put 1 card normal into their discard pile, (normal, manipulation)
general neutralization:
level 18 100 % success The launcher takes the neutral posture (), The target takes the neutral posture (), Changes the environment to neutral (normal, environment, posture, offensive)
giga impact:
level 20 30 physical power, the launcher suffers 50 % of the damages caused to the target, 90 % success the target has a 50 % chance of becoming +2 in fear, for up to 1 turns, (normal, tackle, contact, physical, offensive)
sound surge:
level 22 works following the number of sound cards in the launcher's hand, 8 magical power, 100 % success (normal, sound, surge, magical, offensive)