Ice Type Card Listing
cooling:
requires the launcher to be ice type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on ice launched attacks, )
(ice, type, passive effect)
snowball:
3 physical power, 100 % success
(ice, physical, offensive)
elixir of coolness:
has a level 1 critical failiure, 100 % success
the launcher has a 100 % chance of becoming -1 in sleep, for up to 4 turns
(ice, elixir, status)
sliding hand:
works following the number of cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card from their deck, put 1 card into their discard pile
(ice, hand, manipulation)
igloo:
100 % success
the launcher has a 100 % chance of becoming -1 in success, for up to 8 turns
the launcher has a 100 % chance of becoming -1 in freezing, for up to 8 turns
(ice, stat, status)
frozen contact:
works as a reaction against a contact card, requires the launcher to be ice type
80 % success
the target has a 100 % chance of becoming +1 in freezing, for up to 1 turns
(ice, contact, reaction, status, offensive)
protectionist frost:
100 % success
the launcher has a 100 % chance of becoming +1 in special defense, for up to 4 turns
(ice, stat)
ice symbol
100 % success
The launcher gets 2 ice symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(ice, minor symbol, passive effect)
vegetal wintering
works following the number of grass cards in the launcher's hand
100 % success
The launcher has a 100 % chance of becoming -1 in physical attack, +1 in physical defense, -1 in special attack, +1 in special defense, for about 4 turns
the launcher has a 100 % chance of becoming +1 in freezing, for about 4 turns
the launcher has a 100 % chance to put 1 card grass into their discard pile
(ice, stat, status, manipulation)
icing:
Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns
(ice, stat)
powder snow:
Level 1
3 magical power, 100 % success
the target has a 75 % chance of becoming -1 in success, for up to 2 turns
(ice, powder, magical, offensive)
ice shield:
Level 1
works as a parry against a axe card
8 physical power, 100 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on fighting received attacks)
(ice, weapon, shield, parry, physical, offensive, passive effect)
cold blood:
Level 1
works following the number of bleeding cards in the launcher's hand, 100 % success
the launcher has a 100 % chance of becoming +1 in critical hit, for up to 2 turns
(ice, blood, stat)
freezing wind:
Level 2
5 magical power, 80 % success
the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns
(ice, wind, magical, offensive)
iced sword:
Level 3
5 physical power, has a level 1 critical hit, 100 % success
the target has a 5 % chance of becoming +1 in freezing, for up to 1 turns
(ice, weapon, sword, physical, offensive)
ice arrow:
Level 3
4 physical power, has a level 6 critical hit, 100 % success
(ice, arrow, physical, offensive)
ice punch:
Level 4
8 physical power, 100 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
(ice, contact, hand, physical, offensive)
hail storm:
Level 5
100 % success
Changes the environment to hail storm
(+3 power on ice launched attacks, +2 power on wind launched attacks, -3 power on grass launched attacks)
(ice, environment)
numbing:
Level 5
100 % success
The target can't draw during 2 turns
(ice, offensive, prohibition)
ice fang:
Level 6
6 physical power, 100 % success
the target has a 20 % chance of becoming +1 in freezing, for up to 1 turns
(ice, mouth, fang, contact, physical, offensive)
freezing squall:
Level 6
8 magical power, 80 % success
the target has a 10 % chance of becoming +1 in freezing, for up to 1 turns
(ice, wind, magical, offensive)
thick Fat:
Level 6
100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, -1 in success, for up to 4 turns
has a passive effect in the hand (-1 power on physical launched attacks, +3 power on fang received attacks, -1 power on fire received attacks, -1 power on ice received attacks, -1 power on physical received attacks)
(ice, passive effect, stat)
cryomancer:
Level 6
100 % success
The launcher takes the cryomancer posture
(+3 power on ice launched attacks, +2 power on water launched attacks, +1 power on magical launched attacks, +1 power on contact launched attacks, -4 power on physical launched attacks, +3 power on fire received attacks, +3 power on fighting received attacks, +3 power on rock received attacks, +3 power on steel received attacks)
(ice, posture)
icicle spear:
Level 9
10 physical power, has a level 1 critical hit, 80 % success
(ice, physical, offensive)
sheer cold:
Level 11
90 % success
the target has a 100 % chance of becoming +1 in freezing, for up to 2 turns
(ice, status, offensive)
avalanche:
Level 12
8 physical power, 90 % success
in 1 turns the target has a 30 % chance of becoming +1 in freezing, for up to 2 turns
(ice, surge, physical, offensive)
ice shock:
Level 13
works following the target's freezing status, 5 magical power, 100 % success
(ice, magical, offensive)
mammoth call:
Level 15
8 magical power, 100 % success
the launcher has a 100 % chance to take 1 card ice in the target's deck
(ice, sound, ancient, magical, offensive, manipulation)
ice beam:
Level 16
12 magical power, 100 % success
the target has a 25 % chance of becoming +1 in freezing, for up to 2 turns
(ice, ray, magical, offensive)
sliding kick:
Level 20
works following the number of ice cards in the launcher's hand
2 physical power, 100 % success
(ice, contact, foot, physical, offensive)
mammoth tackle:
Level 22
20 physical power, has a level 1 critical hit, 80 % success
the launcher suffers 30 % of the damages caused to the target
(ice, tackle, contact, ancient, physical, offensive)
glaciate:
Level 28
100 % success
The target can't draw during 4 turns
(ice, offensive, prohibition)