Grass Type Card Listing
vegetation:
requires the launcher to be grass type, 100 % success
The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on grass launched attacks, )
(grass, type, passive effect)
thorny hit:
3 physical power, 100 % success
(grass, contact, thorn, physical, offensive)
vivacious thorn:
works as a reaction against a contact card, requires the launcher to be grass type, 3 physical power, 100 % success
(grass, contact, thorn, double try, reaction, physical, offensive)
magic flower:
works as a reaction against a magical card, requires the launcher to be grass type, 100 % success
The launcher gets 2 magic flower cards in their hand
(grass, reaction)
sleep powder:
80 % success
the target has a 100 % chance of becoming +1 in sleep, for up to 1 turns
(grass, powder, status, offensive)
paralising powder:
80 % success
the target has a 100 % chance of becoming +1 in paralysis, for up to 1 turns
(grass, powder, status, offensive)
irrigation:
works as a reaction against a water card, requires the launcher to be grass type, 90 % success
adds 6 health points to the launcher
(grass, reaction)
elfin quiver:
100 % success
the launcher puts 8 cards arrow above their deck.
(grass, manipulation)
vegetal symbol
100 % success
The launcher gets 2 vegetal symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(grass, minor symbol, passive effect)
bad seed
follows the number of grass cards in the target's hand
100 % success
The target gets 1 weed cards in their deck, the target shuffles their deck
(grass, offensive, manipulation)
armour of bark:
Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, for up to 8 turns
(grass, stat)
absorb:
Level 1
3 magical power, the launcher regains 50 % of the damages caused to the target, 100 % success
(grass, magical, offensive, absorption)
wooden shield:
Level 1
works as a parry against a hand card, 8 physical power, 100 % success
has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on bug received attacks)
(grass, weapon, shield, parry, physical, offensive, passive effect)
floral shield:
Level 1
works as a parry against a bug card, requires the launcher to be grass type, works following the number of magic flower cards in the launcher's hand, 4 magical power, the launcher regains 75 % of the damages caused to the target, 100 % success
the launcher has a 100 % chance of becoming +1 in sleep, for up to 1 turns, the launcher has a 100 % chance to put 1 card magic flower into their exile, has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on fairy received attacks)
(grass, weapon, shield, parry, magical, offensive, absorption, status, manipulation, passive effect)
sweet nectar:
Level 1
works as a parry against a bug card, 80 % success
adds 3 health points to the target, the launcher has a 100 % chance to take 1 card bug in the target's hand
(grass, parry, offensive, manipulation)
snowflower:
Level 1
requires the launcher to be grass type, works following the launcher's freezing status, 100 % success
The launcher gets 4 magic flower cards in their hand
(grass)
sap:
Level 1
100 % success
adds 3 health points to the launcher, the launcher puts 1 cards grass above their deck., has a passive effect in the hand (+1 power on grass launched attacks, +1 power on bug received attacks)
(grass, manipulation, passive effect)
nourishing root:
Level 2
100 % success
adds 20 health points to the launcher, the launcher has a 100 % chance of becoming +1 in paralysis, for up to 4 turns
(grass, status)
floral armor:
Level 3
works following the number of magic flower cards in the launcher's hand, 100 % success
the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns, the launcher has a 100 % chance to put 1 card magic flower into their exile
(grass, stat, manipulation)
cactus:
Level 3
100 % success
The launcher takes the cactus posture (+2 power on thorn launched attacks, +1 power on liana launched attacks, +3 power on ice received attacks, +2 power on fire received attacks, -1 power on physical received attacks)
(grass, posture)
thorn necklace:
Level 3
works following the number of thorn cards in the launcher's hand, 100 % success
takes 4 health points from its launcher, the launcher has a 100 % chance of becoming -1 in sleep, for up to 8 turns
(grass, status)
sap blood:
Level 3
works following the number of bleeding cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to put 1 card bleeding into their exile, The launcher gets 1 sap cards in their hand
(grass, blood, manipulation)
wood arrow:
Level 3
4 physical power, has a level 6 critical hit, 100 % success
(grass, arrow, physical, offensive)
thorny growth back:
Level 4
follows the number of vivacious thorn cards in the launcher's discard pile, 100 % success
the launcher has a 100 % chance to take 1 card vivacious thorn from their discard pile, The launcher gets 1 vivacious thorn cards in their hand
(grass, manipulation)
synthesis:
Level 4
100 % success
adds 5 health points to the launcher, in 4 turns the launcher has a 100 % chance of becoming +1 in special attack, +1 in special defense, for up to 8 turns
(grass, stat)
trap of root:
Level 5
4 physical power, 80 % success
the target has a 50 % chance of becoming +1 in paralysis, for up to 1 turns, the target has a 100 % chance to put 1 card foot into their exile
(grass, contact, physical, offensive, manipulation)
mega drain:
Level 5
6 magical power, the launcher regains 50 % of the damages caused to the target, 100 % success
(grass, magical, offensive, absorption)
vine whip:
Level 6
6 physical power, 100 % success
(grass, contact, liana, physical, offensive)
elf:
Level 6
100 % success
The launcher takes the elf posture (+3 power on grass launched attacks, +2 power on fairy launched attacks, +1 power on arrow launched attacks, +1 power on magical launched attacks, -2 power on physical launched attacks, +3 power on physical received attacks, +2 power on axe received attacks)
(grass, posture)
florale vitality:
Level 6
works following the number of magic flower cards in the launcher's hand, 100 % success
adds 3 health points to the launcher, the launcher has a 100 % chance to put 1 card magic flower into their exile
(grass, manipulation)
wooden mace:
Level 6
7 physical power, 80 % success
the target has a 80 % chance to put 2 card bug into their exile
(grass, weapon, mace, double try, physical, offensive)
Jurassic jungle:
Level 6
100 % success
Changes the environment to Jurassic jungle (+4 power on ancient launched attacks, +3 power on grass launched attacks, +3 power on bug launched attacks, +2 power on dragon launched attacks, -3 power on steel launched attacks, -3 power on electric launched attacks)
(grass, environment)
leaf storm:
Level 7
10 magical power, 100 % success
the launcher has a 100 % chance of becoming +1 in sleep, for up to 1 turns
(grass, wind, magical, offensive, status)
cozy nest:
Level 7
80 % success
the launcher has a 100 % chance to take 2 card flying in the target's hand
(grass, manipulation, offensive)
floral ray:
Level 8
works following the number of magic flower cards in the launcher's hand, 3 magical power, 100 % success
the launcher has a 100 % chance to put 1 card magic flower into their exile
(grass, ray, magical, offensive, manipulation)
power whip:
Level 9
9 physical power, 100 % success
(grass, contact, liana, physical, offensive)
giga drain:
Level 10
10 magical power, the launcher regains 75 % of the damages caused to the target, 100 % success
(grass, magical, offensive, absorption)
taking root:
Level 10
100 % success
the target has a 100 % chance of becoming +1 in paralysis, for up to 4 turns, 50 % chance of changing the target's type into grass
(grass, status, offensive)
nectar manufacturing:
Level 11
works following the number of magic flower cards in the launcher's hand, 100 % success
The launcher gets 1 sweet nectar cards in their hand
(grass)
harvest:
Level 12
100 % success
the launcher has a 100 % chance to take 2 card grass from their deck
(grass, manipulation)
zenith:
Level 12
100 % success
Changes the environment to zenith (+5 power on solar beam launched attacks, +2 power on grass launched attacks, +1 power on fairy launched attacks, -4 power on dark launched attacks, -3 power on nightmare launched attacks, -2 power on ghost launched attacks)
(grass, environment)
new flowering:
Level 12
follows the number of magic flower cards in the launcher's exile, 100 % success
the launcher has a 100 % chance to take 1 card magic flower from their exile, The launcher gets 1 magic flower cards in their hand
(grass, manipulation)
peaceful shadow:
Level 13
follows the number of physical cards in the target's hand, 80 % success
the target has a 100 % chance to put 1 card physical into their exile
(grass, manipulation, offensive)
bullet Seed:
Level 14
4 physical power, can hit up to 5 times, 100 % success
the launcher has a 100 % chance of becoming +1 in sleep, for up to 1 turns
(grass, physical, offensive, multi-hit, status)
ent:
Level 14
100 % success
The launcher takes the "ent" posture
+4 power on "thorn" launched attacks, +3 power on "contact" launched attacks, +3 power on "physical" launched attacks, +2 power on "grass" launched attacks, -8 power on "magical" launched attacks, +4 power on "magical" received attacks, +4 power on "fire" received attacks, +4 power on "flying" received attacks, +4 power on "bug" received attacks),
(grass, posture)
solar beam:
Level 15
15 magical power, 100 % success
the launcher has a 100 % chance of becoming +2 in sleep, for up to 2 turns
(grass, ray, magical, offensive, status)
sap stream:
Level 25
works following the number of sap cards in the launcher's hand, 3 magical power, 100 % success
the target has a 50 % chance of becoming -1 in critical hit, for up to 4 turns, the launcher has a 100 % chance to put 1 card sap into their exile
(grass, surge, magical, offensive, manipulation)
sap recovery:
Level 32
100 % success
the launcher has a 100 % chance to take 4 card sap from their discard pile, take 4 card sap from their exile
(grass, manipulation)