Ghost Type Card Listing
ghost mind:
requires the launcher to be ghost type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on ghost launched attacks, )
(ghost, type, passive effect)
nostalgic hand:
works following the number of cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card from their discard pile, put 1 card into their exile
(ghost, hand, manipulation)
frightening laugh:
75 % success
the target has a 100 % chance of becoming +1 in fear, for up to 1 turns
(ghost, mouth, sound, status, offensive)
link to the past:
works following the number of mirror cards in the launcher's hand, 100 % success
in 2 turns the launcher has a 50 % chance of becoming +1 in curse, for up to 1 turns
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)
wicked contact:
works as a reaction against a contact card, requires the launcher to be ghost type, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 2 turns
(ghost, contact, reaction, status, offensive)
defeatism:
works as a reaction against a contact card, 100 % success
The target gets 1 defeatism cards in their hand
The target takes the defeatism posture
(-1 power on offensive launched attacks, +1 power on offensive received attacks, +2 power on psychic received attacks)
(ghost, reaction, posture
offensive)
false reality:
works as a parry against a mirror card, 85 % success
The launcher gets 1 false reality cards in their hand, The launcher can't draw during 2 turns
(ghost, parry)
undulatory organization:
100 % success
the launcher puts 4 cards undulation above their deck.
(ghost, undulation, manipulation)
surfing on undulation:
works as a parry against a undulation card
12 physical power, 90 % success
(ghost, parry, critical risk, physical, offensive)
return bow:
100 % success
the launcher has a 100 % chance to take 1 card arrow from their discard pile
has a passive effect in the hand (+1 power on arrow launched attacks, +1 power on contact received attacks)
(ghost, weapon, passive effect, manipulation)
ghost symbol
100 % success
The launcher gets 2 ghost symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(ghost, minor symbol, passive effect)
immunity against normal:
works as a parry against a "normal" card
requires the launcher to be "ghost" type, 85 % success
The launcher gets 1 "immunity against normal" cards in their hand, The launcher can't draw during 1 turns,
(ghost, parry)
immunity against fighting:
works as a parry against a "fighting" card
requires the launcher to be "ghost" type, 85 % success
The launcher gets 1 "immunity against fighting" cards in their hand, The launcher can't draw during 1 turns,
(ghost, parry)
reflex ghost mind:
Level 1
works as a parry against a normal card, 100 % success
100 % chance of changing the launcher's type into ghost
(ghost, parry, type)
disappearance:
Level 1
100 % success
the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns
(ghost, stat)
lick:
Level 1
3 physical power, 100 % success
the target has a 30 % chance of becoming +1 in paralysis, for up to 1 turns
(ghost, mouth, contact, physical, offensive)
spectral wind:
Level 1
6 magical power, 75 % success
(ghost, wind, magical, offensive)
lugubrious tingling:
Level 1
follows the number of sound cards in the launcher's discard pile, 2 magical power, 90 % success
(ghost, sound, magical, offensive)
undulating song:
Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card undulation in the target's deck
(ghost, mouth, sound, undulation, magical, offensive, manipulation)
shadow claw:
Level 2
4 physical power, 100 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(ghost, contact, hand, physical, offensive)
spectral dimension:
Level 2
70 % success
100 % chance of changing the launcher's type into ghost
100 % chance of changing the target's type into ghost
(ghost, offensive, type)
power taking:
Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special attack, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special attack, for up to 8 turns
(ghost, absorption, stat, offensive, status)
taking concentration:
Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special defense, for up to 8 turns
(ghost, absorption, stat, offensive, status)
blasting touch:
Level 3
75 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, contact, hand, status, offensive)
blasted sword:
Level 3
5 physical power, has a level 1 critical hit, 100 % success
the target has a 5 % chance of becoming +1 in curse, for up to 1 turns
(ghost, weapon, sword, physical, offensive)
undulating:
Level 3
100 % success
The launcher takes the undulating posture
(+3 power on undulation launched attacks, +3 power on ray received attacks, -1 power on sound received attacks)
(ghost, posture)
void arrow:
Level 3
4 magical power, has a level 6 critical hit, 100 % success
(ghost, arrow, magical, offensive)
immaterialism:
Level 5
100 % success
Changes the environment to immaterialism
(-4 power on physical launched attacks)
(ghost, environment)
spectral squall:
Level 6
9 magical power, 75 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(ghost, wind, magical, offensive)
card coming back:
Level 6
100 % success
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)
annihilation:
Level 8
100 % success
the target has a 100 % chance to put 1 card into their exile
(ghost, manipulation, offensive)
new coming master:
Level 10
100 % success
the launcher has a 100 % chance to take 3 card in the target's exile
(ghost, manipulation, offensive)
common past:
Level 11
100 % success
the launcher has a 100 % chance to take 2 card from their discard pile
the target has a 100 % chance to take 2 card from their discard pile
(ghost, manipulation, offensive)
blasted shock:
Level 12
works following the target's curse status
5 magical power, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, magical, offensive, status)
blasting power:
Level 15
100 % success
the launcher has a 100 % chance of becoming +3 in physical attack, +3 in special attack, for up to 8 turns
in 4 turns the launcher has a 100 % chance of becoming +4 in curse, for up to 4 turns
(ghost, stat, status)
punishment:
Level 18
follows the number of cards in the target's hand, 2 magical power, 100 % success
(ghost, magical, offensive)
demonic drawing:
Level 20
works following the launcher's curse status, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
the launcher has a 100 % chance to take 1 card from their deck
the target has a 100 % chance to take 1 card from their deck
(ghost, manipulation, offensive, status)
undulation of the void:
Level 24
12 magical power, 100 % success
the target has a 100 % chance to put 3 card into their exile
(ghost, undulation, magical, offensive, manipulation)
supreme punishment:
Level 30, follows the number of " " cards in the target's exile, 4 magical power
100 % success
(ghost, magical, offensive)
wicked explosion:
Level 35
works following the launcher's "curse" status, 5 magical power
100 % success
the launcher has a 100 % chance of becoming -1 in curse, for about 4 turns,
(ghost, explosion, magical, offensive, status)
undulating explosion:
Level 40
18 magical power, 100 % success
the target has a 100 % chance to put 6 card into their exile
(ghost, explosion, undulation, magical, offensive, manipulation)