Flying Type Card Listing
flight:
requires the launcher to be flying type, 100 % success
The launcher's type Level is modified by 1
has a passive effect in the hand (+1 power on flying launched attacks, )
(flying, type, passive effect)
peck:
3 physical power, 100 % success
(flying, contact, mouth, physical, offensive)
dispatcher of powder:
100 % success
the target has a 100 % chance to put 1 card powder into their exile
(flying, wind, manipulation, offensive)
free trade:
100 % success
reduces the launcher's prohibition to change types by 4 turns
(flying)
bounce:
100 % success
the launcher has a 100 % chance of becoming +1 in dodge, for up to 4 turns
(flying, stat)
climatology:
100 % success
the launcher has a 100 % chance to take 1 card environment from their deck
(flying, manipulation)
barrier dodging:
works as a parry against a barrier card, 85 % success
The launcher gets 1 barrier dodging cards in their hand
The launcher can't draw during 2 turns
(flying, parry)
impermeable feather:
works as a parry against a powder card, 85 % success
The launcher gets 1 impermeable feather cards in their hand
The launcher can't draw during 2 turns
(flying, parry)
sky surf:
works as a parry against a wind card
12 physical power, 90 % success
(flying, parry, critical risk, physical, offensive)
feather's panic:
works following the launcher's fear status
4 physical power, can hit up to 5 times, has a Level 1 critical hit, 90 % success
(flying, panic, contact, critical risk, physical, offensive, multi-hit)
air symbol
100 % success
The launcher gets 2 air symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(flying, minor symbol, passive effect)
great manoeuvrability
100 % success
The launcher has a 100 % chance to take 1 card manipulation from their deck
(flying, manipulation)
immunity against ground:
works as a parry against a "ground" card
requires the launcher to be "flying" type, 85 % success
The launcher gets 1 "immunity against ground" cards in their hand, The launcher can't draw during 1 turns,
(flying, parry)
reflex flight:
Level 1
works as a parry against a ground card, 100 % success
100 % chance of changing the launcher's type into flying
(flying, parry, type)
lift:
Level 1
works as a reaction against a wind card, requires the launcher to be flying type, 100 % success
adds 5 health points to the launcher, The launcher's type Level is modified by 1
(flying, reaction, type)
frenetic flight:
Level 1
100 % success
the launcher has a 100 % chance of becoming +2 in dodge, for up to 4 turns
(flying, stat)
nest defense:
Level 1
works as a parry against a manipulation card, requires the launcher to be flying type, 3 physical power, can hit up to 3 times, 100 % success
(flying, contact, mouth, parry, physical, offensive, multi-hit)
feather shield:
Level 1
works as a parry against a mace card, 8 physical power, 100 % success
the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns
has a passive effect in the hand (+1 power on weapon launched attacks, -1 power on wind received attacks)
(flying, weapon, shield, parry, physical, offensive, stat, passive effect)
blowing wind:
Level 2
5 magical power, 100 % success
(flying, wind, magical, offensive)
raptor flight:
Level 4
100 % success
the launcher has a 100 % chance of becoming +2 in success for up to 8 turns
(flying, stat)
sharping wing:
Level 4
8 physical power, has a Level 1 critical hit, 100 % success
(flying, contact, physical, offensive)
gust:
Level 6
10 magical power, 100 % success
the target has a 10 % chance to put 1 card into their exile
(flying, wind, magical, offensive)
aeromancer:
Level 6
100 % success
The launcher takes the aeromancer posture
(+3 power on wind launched attacks, +1 power on magical launched attacks, -2 power on contact launched attacks, -4 power on physical launched attacks, +3 power on steel received attacks, +2 power on rock received attacks, +1 power on ice received attacks)
(flying, posture)
tailwind:
Level 7
100 % success
the target has a 100 % chance to put 2 card wind into their exile
the target puts 2 cards wind below their deck.
(flying, wind, manipulation, offensive)
feather dance:
Level 8
100 % success
the launcher has a 100 % chance of becoming +1 in success
+1 in dodge, for up to 4 turns
the target has a 100 % chance of becoming -1 in success
-1 in dodge, for up to 4 turns
(flying, stat, offensive)
erosion of the rocks:
Level 9
90 % success
the target has a 100 % chance to put 4 card rock into their exile
(flying, manipulation, offensive)
drill peck:
Level 10
10 physical power, has a Level 1 critical hit, 100 % success
(flying, contact, mouth, physical, offensive)
roost:
Level 10
100 % success
adds 20 health points to the launcher, the launcher has a 100 % chance of becoming -1 in physical defense, -1 in special defense, -4 in dodge, for up to 2 turns
The launcher can't draw during 1 turns
(flying, stat, prohibition)
whirlwind:
Level 12
15 magical power, 100 % success
the target has a 30 % chance to put 1 card into their exile
(flying, wind, magical, offensive)
aerial migration:
Level 15
works following the number of flying cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card flying from their deck, put 1 card flying into their discard pile
(flying, manipulation)
sky attack:
Level 16
15 physical power, has a Level 2 critical hit, has a Level 1 critical failiure, 100 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(flying, contact, physical, offensive)
increasing wind:
Level 18
follows the number of wind cards in the launcher's discard pile
3 magical power, 100 % success
(flying, wind, magical, offensive)
bolide downfall:
Level 22
works following the launcher's special attack statistic, 100 % success
takes12 health points from its target
(flying, offensive)
rainbow ray:
Level 28
28 magical power, 100 % success
(flying, ray, magical, offensive)
fang of pterosaur:
Level 28
20 physical power, has a Level 1 critical hit, 100 % success
the target has a 50 % chance of becoming +2 in fear, for up to 1 turns
(flying, mouth, fang, contact, ancient, physical, offensive)