Blind Ninja's Weapon Breakdown

In this section I will attempt to document every weapon available in the game as it appears in the weapon menu followed by a description of where it is found, with any additional info showing up below that, if there is any.


Club

Made of Plastic, looks almost useless.

Found in the tutorial, useless outside of it.


Short sword

Attack 30, multiplier 2, my favorite from the previous journey.

You start with this.


Sasumata

Attack 25, multiplier 1, pushes an enemy with small damage.

Found: 1-1, weapons box.


Bat

attack 50, multiplier 1, a little bit longer than the short sword, but doesn't become stronger than it.

Found: 1-1, weapons box.

Too slow for my own personal liking.


Plate launcher

attack 150, shoots hard and thin plates

Found: 1-1, weapons box.

Translated description doesn't actually specify, but has a tech requirement of 5. Your strongest weapon for all of stage 1 and 2, unless you put all points into attack.


Long rope

attack 3, multiplier 1, vertical range 2, can hit airborne enemies

Found: 1-2, see walkthrough.

Best for smashing lamps, also works well on bees in stages 11-15.


Long sword

attack 30, multiplier 2, stamina consumption 5, longer than the short sword with the same power

Found: Stage 1 shop.


iron blade

attack 120, multiplier 2, 7 tech required, stamina consumption 5, handmade by Yokotank.

Found: stage 2 shop


Wide hammer

attack 160, multiplier 2, 12 tech required, vertical range 2, stamina consumption 15, no matter whether the enemy is flying or not

Found: stage 2 shop

Always stronger than the iron blade, but the slow speed is a problem.


Red pachinko

attack 20, multiplier 0.5, 18 tech required, defence piercing, the enhanced version of the previous Pachinko

Found: Stage 3 shop

Good for killing spirit trees, crazy horses and blue slimes.


Long blade

attack 200, multiplier 3, 23 tech required, stamina consumption 7, stronger version of the long sword

Found: Stage 4 shop


Laser saber

attack 800, 26 tech required, vertical range 1, powerful but doesn't become stronger

Found: Stage 5 shop

Inability to increase damage means this becomes useless after about stage 8 or so, also slightly slow.


Super plate launcher

attack 1000, 32 tech required, shoots plates faster

Found: Stage 6 shop


Metal blade

attack 600, multiplier 2, 27 tech required, stamina consumption 13, sharpcut well

Found: Stage 6 shop

More powerful than the long blade when you would actually be using it, but shorter range.


Boomerang

attack 700, multiplier 0.5, 30 tech required, reverce, flies back to you when thrown

Found: Stage 7 shop

Good for clearing out groups of weaker enemies, unlike the second game will come back to you, doing additional damage on it's way back.


Silver cutter

attack 700, multiplier 3, 35 tech required, stamina consumption 6, made of metal.

Found: Stage 8 shop


Super wide hammer

attack 500, multiplier 2, 25 tech required, vertical range 2, stamina consumption 12, an enhanced version of the wide hammer

Found: Stage 8 shop

Almost never end up using this.


Battle spear

attack 120, multiplier 3, 19 tech required, stamina consumption 4, a light spear. Useful for fast close combat.

Found: Stage 8 shop


Pistol

attack 300, 30 tech required, 8 bullets per round, a simple pistol

Found: Stage 9 shop


MG-1N

attack 200, 41 tech required, 20 bullets per round, rapid fire, a low-rank machinegun

Found: Stage 9 shop


Mini pistol

attack 400, 36 tech required, 3 bullets per round, smaller and more powerful, but less ammo capacity

Found: Stage 10 shop


Press hammer

attack 80, multiplier 1, stamina consumption 5, the same one as the previous journey

Found: Stage 10 shop


Sky lance

attack 650, multiplier 2, 22 tech required, stamina consumption 8, a spear which can hit airborne enemies

Found: Stage 10 shop

In all the time I have played this game, I have literally never used this once.


Antiaircraft mini pistol

attack 400, 8 bullets per round, vertical range 6, useful for shooting down anoying flying enemies

Found: Stage 12 shop

This too.


Needle launcher

attack 100, level multiplier 5, defence piercing, attack enemies with needles. more powerful when leveled up

Found: 9-2, see secrets for full details.

Decent range, fast speed, nice damage all things considered.


Dagger

attack 150, multiplier 4, lite twin swords

Found: 9-2, see secrets for full details.

Very good for enemies with low defense.


Box gun

attack 800, 45 tech required, 1 bullet per round, uses softPoint ammo

Found: 1-1, striped box


Triple slasher

attack 500, multiplier 3, 40 tech required, stamina consumption 16, can hit an enemy three times per swing

Found: Stage 11 shop


Super long blade

attack 600, multiplier 4, 37 tech required, stamina consumption 12, more powerful long blade

Found: Stage 11 shop


MG-1S

attack 350, 50 tech required, 20 bullets per round, a little bit powerful one

Found: Stage 11 shop

Very useful for stage 12's fireballs.


L pistol

attack 500, 32 tech required, 12 bullets per round, high ammo capacity

Found: Stage 11 shop


Mini gatling gun

attack 2000, 46 tech required, 2 shots per round, shoots 3 softpoint bullets at once

Found: Stage 11 shop


Super hammer

attack 3000, multiplier 8, 47 tech required, vertical range 5, stamina consumption 40, explosive power, but extremely heavy

Found: Stage 12 shop


Buster lance

attack 900, multiplier 3, 42 tech required, stamina consumption 11, penetrate, can pierce multiple enemies in range

Found: Stage 12 shop

Penetration effect is nice for groups.


Super boomerang

attack 1200, multiplier 2, 45 tech required, reverse, an enhanced version of the boomerang

Found: Stage 12 shop


Leather puncher

attack 500, multiplier 2, 6 when the combo, 51 tech required, stamina consumption 8, performs a combo by continuous attacks

Found: Stage 12 shop

3 hit combo, last hit knocks down and is more powerful.


Jump shoes

attack 50, stamina multiplier 5, stamps enemies

Found: 6-3, see Shoes in the sky? secret

Useful, but high jump shoes are better.


Rocket launcher, 2, attack 5000, defence piercing, extensive range, the newest model made in Electron

Found: 15-4 temporarily, crafted, or stage 21 bonus shop

Rockets land 20 coordinates away from your current location, do spread damage.


Gigavolt laser

attack 500, defence piercing, penetrate, rapid fire, hi-voltage lasers penetrate targets

Found: 14-3, see The laser of doom secret

Very useful for stages 15 and 16, but slightly loud.


Mini shooter

attack 100, 14 tech required, unlimited ammo, a mini pistol which doesn't need ammo for some reason

Found: Small robots

On their own, best used only for multi fireball stones.


Buster blade

attack 1600, multiplier 6, stamina consumption 20, 65 tech required, block effect, occasionally blocks incoming attacks, press R to switch to the defence mode

Found: Stage 15 shop

Defense mode is very useful for blocking.


Platinum sword

attack 1300, multiplier 4, 57 tech required, stamina consumption 9, made of harder metal

Found: Stage 15 shop


Mega whip

attack 100, multiplier 2, 60 tech required, stamina consumption 16, push away, defence piercing, pushes the target away with certain damage

Found: Stage 15 shop


MG-1EX

attack 400, 58 tech required, 40 bullets per round, rapid fire, the best model of the MG1 series

Found: Stage 15 shop


Snyper rifle

attack 1500, 64 tech required, 15 bullets per round, long range and high capacity, but quite slow

Found: Stage 15 shop


Acrobat pistol

attack 300, 55 tech required, 12 bullets per round, close combat mode available, press r to switch to the close combat mode2

Found: Stage 15 shop

A very useful weapon to have, especially in close combat mode. Ignores defense.

Unlisted stats for CQC mode, self calculated: 300 base damage, attack*3, tech*5, 4 stamina?


Laser machinegun

attack 100, vertical range 1, 30 tech required, 40 shots per round, shoots laser beems made from solar power

Found: 6-1, see How did this get here? secret.


Yoyo

attack 2000, multiplier 1, penetrate, throw and enjoy funny massacre

Found: Stage 15 or 16, dropped through electron menu after The mysterious switch secret has been completed.

This and it's upgrades are all useful to have, and will probably make life much easier get them ASAP.


Kenju

level multiplier 5, Shoots small knives from the gun-shaped device

Found: Stage 23 bonus shop


Water plain launcher

attack 200, defence piercing, extreme speed, washes enemies away with massive water

Found: Stage 23 bonus shop, or crafted

Not as useful as it was in the previous game. At least not for me.


Sky machinegun

attack 400, 62 tech required, 30 bullets per round, vertical range 6, can shoot down flying objects

Found: 6-2, see Too many boxes! secret.


Red paintball launcher

attack 1000, stun effect, shoots red paintballs

Found: 20-1, see Don't blow up the door just yet... secret.

Not sure what the difference is between using them through the tactical items menu and using this thing, if there even is one.


Super snyper rifle

attack 4000, 70 tech required, 4 bullets per round, very powerful

Found: Stage 20 shop


Water launcher

attack 200, defence piercing, launches water

Crafted


Powerbomb launcher

attack 7000, 75 tech required, vertical range 5, needs some practice to get used to it

Found: Stage 17 shop

Doesn't seem to award experience.


Vulcan minigun

attack 1000, 45 tech required, vertical range 1, everyone's favorite weapon from the famous zombie shooter

Found: 19-1, see Who put that over there? secret.

Fires 10 7.62 ammo per press of the space bar.


Electric stic

attack 300, tech multiplier 15, 40 tech required, vertical range 3, a racket charged with high voltage electricity

Crafted

Very useful, if you have a decently high tech level.


Super pachinko

attack 50, multiplier 0.8, 36 tech required, defence piercing, an enhanced version of the red pachinko

Crafted


Powerful Sasumata

attack 105, multiplier 2, 19 tech required, has more power and speed

Crafted


Huge chupa chups with splinter

attack 205, multiplier 1.5, 61 tech required, knocks back everything in range

Crafted


High jump shoes

attack 80, stamina multiplier 6, can jump higher than the previous version

Crafted

Enhanced Jump Shoes, lets you also jump 6 tiles up, instead of just 4.


Spin sword

attack 650, multiplier 3, 28 tech required, stamina consumption 11, can hit both sides in range

Found: 19-1, see Who put that over there? secret.


Magical ball

Nothing is known about this ball

Found: 20-3 temporarily, see The Almighty Ball secret for permanent use.

List of modes


Super buster blade

attack 3000, multiplier 11, 80 tech required, stamina consumption 25, half damage while set to the defence mode

Found: Stage 20 shop, say yes to upgrade prompt with normal buster blade in your inventory.

Nice weapon for last stages, can attack in defense mode with reduced damage.


Wind cutter

attack 400, multiplier 2, 46 tech required, really fast attacks, press r to throw

Found: Stage 20 shop


Super acrobat pistol

attack 700, 69 tech required, 16 bullets per round, close combat mode available, entirely enhanced

Found: Stage 20 shop

Like it's younger sibling, good for close combat if you don't mind getting extremely close.

Stats for CQC mode: 300 base damage, attack*5, tech*8, 14 stamina.


Hyper snyper rifle

attack 6000, 85 tech required, 4 bullets per round, extremely powerful

Found: 14-3 with dial set to 9, possibly require normal and super snipers first, see The Laser of Doom secret.

A good weapon to deal with dangerous enemies you don't want to get close to. Lookin' at you, death desk.


Softpoint machinegun

attack 800, 90 tech required, 60 bullets per round, rapid fire, shoots softpoint bullets with an incredible speed. A very dangerous weapon.

Found: Stage 20 shop


Plasma machinegun

attack 350, 77 tech required, vertical range 3, 40 shots per round, launches powerful rays, doesn't need bullets

Found: Stage 20 shop


Laser cutter

attack 5500, 78 tech required, vertical range 1, a slow but destructive laser that cuts enemies

Found: Stage 23 bonus shop


Triple shooter

attack 1 to 400, 35 tech required, unlimited ammo capacity, combined 3 minishooters

Crafted


Aero gear

attack 0, multiplier 2, defence multiplier 2, tech multiplier 4, stamina multiplier 2, HP multiplier 1, defence piercing, 135 tech required, charge and cuts everything on the way

Found: Stage 21 bonus shop

Moves you 16 steps very fast. Can be held down for repeated jumps.


Magic line

attack 200, defence piercing, makes the hit target teleport to the other side

Found: Stage 17 shop


Super yoyo

attack 0, level multiplier 4, defence piercing, hits the same target multiple times

Crafted

Does a lot of hits, but if used on stamina killers will probably break the item 99 percent of the time.


Middle shooter

attack 350, 30 tech required, unlimited ammo capacity, an enhanced version of the minishooter

Crafted


Mega shooter

attack 1200, 60 tech required, unlimited ammo capacity, an enhanced version of the middle shooter

Crafted

If you dare to grind for this, pretty good.


Omega shooter

attack 4000, 90 tech required, unlimited ammo capacity, the almost useless minishooters are now this huge gun

Crafted

Even better!


Queen whip

attack 250, 60 tech required, stamina consumption 15, defence piercing, banish everything in front of you

Crafted


Death rocket

The best rocket launcher ever created by the analysis mania

Found: Stage 21 bonus shop

Very expensive.


Pole axe

attack 1000, multiplier 7, 45 tech required, stamina consumption 12, vertical range 3, block effect, a long axe with defensive mode

Found: Stage 21 bonus shop


Powerful puncher

attack 500, multiplier 2, 6 when the combo, 51 tech required, stamina consumption 8, performs a combo by continuous attacks

Found: Stage 21 bonus shop

13 hit combo, hits 5, 11, 12 and 13 stun and knock back.


Megaton hammer

attack 7500, multiplier 10, 102 tech required, vertical range 6, stamina consumption 80, extremely powerful

Found: Stage 20 shop

Power weapon for last 5 stages, dangerous with low amounts of stamina.


Spirit sword

stamina consumption 10, sacrifice enemies to make this sword stronger

Found: Stage 23 bonus shop

Your most powerful weapon if you take time to grind it up.


Super UFO

level multiplier 5, 100 tech required, stamina consumption 10, defence piercing, ride on the UFO and freely move in the field. It also can hoist enemies.

Found: Stage 23 bonus shop

Allows you to fly throughout the level, use arrow keys while holding space.


Slice blade

attack 250, multiplier 6, 30 tech required, stamina consumption 40, more tech performs more attacks

Found: Stage 23 bonus shop

Literally never used this weapon.


Chaos flare

attack 3000, level multiplier 50, defence piercing, stamina consumption 100, causes a big explosion and clears everything around you

Found: Dropped from Life Burner on powerful wolf and above.

Nerfed since BD2, no longer lifts you off the ground.


Kicker shoes

a pare of shoes that can kick items near you, but can't kick enemies

Crafted

Kick a crystal at something, and watch the pain.


Absorb sphere

150 tech required, moves slowly absorbing attacks, then explodes with the absorbed power

Found: Stage 21 bonus shop

Luckily, one time purchase only. Good for absorbing rapid ranged attacks, can actually be overloaded and explode prematurely.


Saw cruiser

level multiplier 50, launches ground cruisers equipped with cutting blades

Crafted


Hyper yoyo

attack 8000, multiplier 7, tech multiplier 18, 185 tech required, penetrate, turns the yoyo 180 degrees, and hits targets in front and behind you

Found: 6-1 landing, on the ground after completing the game if you have yoyo and super yoyo


Ultra yoyo

attack 30000, multiplier 9, tech multiplier 21, HP multiplier 2, stamina multiplier 11, level multiplier 20, 300 tech required, penetrate, three huge yoyos massacres everything around you

Crafted


Magical edge

attack 0, multiplier 21, 100 tech required, vertical range 1, cuts enemies with invisible blades

Found: Tutorial 0-4, second area, must be playing higher than normal.

Reflect mode by pressing R, required for obtaining the magical ball, may protect from other attacks as well one time.


needle launcher 2

attack 50, level multiplier 5, defence piercing, faster than the needle launcher

Found: Stage 23 bonus shop

Used for needle launcher making, on it's own kinda meh but useful to have.


Hammer

The very first weapon is back

Found: Stage 23 bonus shop

Much better than it seems, damage and multiplier stats unknown.


Gravity killer

attack 100000, multiplier 45, 385 tech required, stamina consumption 200, vertical range 6, penetrate, smashes everything up

Found: 20-4 from battleship at super wolf mode or above, dial set to 5 or 7

The ultimate hammer, awesome and satisfying sound. However can be a bit of a stamina killer depending on your stats... yes, yes I did just go there.


Super laser cutter

attack 30000, 121 tech required, vertical range 1, creates more destructive laser blades

Found: 20-1 inside stone fragment wall, require normal laser cutter.


Hyper buster blade

attack 12000, multiplier 19, 132 tech required, stamina consumption 25, high chance for blocking

Crafted


Ultra snyper rifle

attack20000, 190 tech required, 1 bullet per round, powerful

Found: 14-3 with dial set to 9 after finishing the game, requires other snipers first, see The Laser of Doom secret.


Triple yoyo

attack 6000, multiplier 1, penetrate, combined 3 yoyos and made it heavier

Crafted

The weapon I began using for the last stages while writing the walkthrough.


Hyper boomerang

attack 9000, multiplier 5, 99 tech required, reverse, the third version of the boomerang

Found: Ninja, exact conditions unknown.


Javelin, 23, attack 9000, multiplier 11.5, tech multiplier 6.5, 55 tech required, penetrate, not breakable by enemy attacks

Crafted

Can be thrown one after another very fast.


Cat's explosive front paws

attack 100, multiplier 9, 106 tech required, aaaaaaaaaanyanyanyanyanyanyanyanyanyanyanyanyanyanya

Found: Tutorial 0-3, exact conditions unknown. Weapon adviser hints at mashing space bar during gameplay.

Total of 50 attacks once space is pressed, thank you combat log! 49 rapid hits, with one final stunning strike. Atatatatatata... wait, wrong series.


Hyper pachinko

attack 120, multiplier 1.8, tech multiplier 1.8, 72 tech required, defence piercing, a more powerful pachinko

Crafted


Volt stick

attack 900, tech multiplier 23, 150 tech required, vertical range 3, penetrate, almost cheating

Crafted

Enhanced electric stick, 2 hit combo.


Bomb bomb fall

attack 200, level multiplier 20, drops bombs in front of you

Found: 21-3, see That's not the right password... secret.


Sky shooter

attack 200, 42 tech required, vertical range 4, unlimited ammo capacity, bullets scatter and hit airborne objects

Crafted

Bee killer weapon of choice.


Warp launcher

level multiplier 5, defence piercing, teleport, launches warp beems

Found: Dropped from Master Battery when playing on or above hell mode.


Metal bat

attack 260, multiplier 2.5, tried powering up the bat

Crafted


Homerun bat

attack 550, multiplier 5.5, can return projectiles

Crafted

Mostly a gimic weapon, but can do some good in specific situations.


MG-2N

attack 800, 62 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-1N

All MG 2 and 3 crafted with clear medals.


MG-2S

attack 1250, 81 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-1S


MG-2EX

attack 1500, 89 tech required, 40 bullets per round, rapid fire, the best model of MG-2 series


MG-3N

attack 1300, 85 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-2N


MG-3S

attack 1750, 106 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-2S


MG-3EX

??2100????117???40???mg3????????attack 2100, 117 tech required, 40 tech required, rapid fire, the best model of MG-3 series


Fortune of light

random damage, maximum damage level multiplier 40, 126 tech required, penetrate, pierce enemies with a ray which changes randomly

Found: 5-3, see sunny skies secret.

Too slow and variable damage make this unreliable.


Chain sword

restriction: attack 1350, multiplier 4, stun effect, multiple targets, defence piercing, stamina consumption 20, release: attack 35000, multiplier 13, push away, defence piercing, penetrate, stamina consumption 250, 250 tech required, restricts targets and pierce them all

Crafted


Snake chain

400 tech required, can restrict unlimited enemies, press r to release

Crafted


Super chain sword

absolutely destroys everything. Can stunlock bosses, but takes all the fun out of higher difficulties if used this way.


Miracle edge

attack 0, multiplier 33, 200 tech required, vertical range 2, has a large magical power

Crafted

Upgraded magical edge


needle launcher 3

attack 50, level multiplier 5, defence piercing, faster

All needle launchers crafted with previous version


needle launcher 4

attack 50, level multiplier 5, defence piercing, extreme speed


needle launcher 5

attack 50, level multiplier 5, defence piercing, a new needle is generated when hit a target


needle launcher 6

attack 50, level multiplier 5, scatter, defence piercing, penetrate, needles scatter randomly and fly more distances


needle launcher 7

attack 50, level multiplier 5, defence piercing, penetrate, stun effect, contains nerve poison in the needles. Don't scatter.


needle launcher8

attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, can control the scatter range by R key


needle launcher 9

attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, needles sometimes go backward


needle launcher 10

attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, absorbs 5% of defeated enemy's HP and injects it to you. The maximum HP is ignored until you receive an attack.

Completely insane, if you dare to make it. Just for fun, a more detailed breakdown...

  1. Possibly fastest weapon in the game.
  2. Decent damage for most difficulties, ignores defense and hits... a lot.
  3. Stuns enemies.
  4. Generates a new needle on a hit that continues moving.
  5. Needles scatter in the air, can be controlled with r.
  6. If an enemy is killed with this, absorbs 5 percent of its max health, and returns a needle to you that will hit and heal you. You can go over your max HP until you are hit, after which you will go back to your normal levels.

    Banish blade

    attack 5500, multiplier 32, 180 tech required, stamina comsumption 50, more destructive version of the heavy blade

    Crafted

    All hits knock back, very powerful, but close range.


    Cat spear

    attack 2200, multiplier 23, 126 tech required, stamina consumption 16, the most powerful spear

    Crafted

    7 hit combo with 4 parts, last part is a quad attack. Very strong, especially for a first playthrough. Started using a combination of this and the Triple yoyo during the walkthrough.


    Powerbomb launcher SP

    attack 7000, 150 tech required, vertical range 5, searches the nearest target and sets the flying distance automatically

    Crafted


    Arrow shot

    attack 140, multiplier 2, 45 tech required, defence piercing, sometimes performs critical hit

    Crafted

    Very useful weapon to have.


    Spirit blade

    stamina consumption 40, an enhanced version of the spirit sword

    Found: Stage 23 bonus shop, once spirit sword reaches a high enough level.

    Slower than normal sword, double damage.


    Spirit fork

    stamina consumption 20, a defence piercing spirit sword

    Found: Stage 23 bonus shop, once spirit sword reaches a high enough level.

    Slower than normal sword, half defense piercing damage


    Laser blade

    attack 800, multiplier 2, 93 tech required, vertical range 1, charges energy while holding down the space bar, release to fire.

    Crafted

    Does pretty decent damage after charging, nice for bosses.


    Water launcher 2

    level multiplier 2, defence piercing, launches water to both sides

    Crafted


    Water master

    A water launcher which can change settings and launch various kinds of water

    Crafted

    Press R to customize. From top to bottom are Damage, direction and speed. Default are lowest settings. Strongest is explosive water, both directions and play.


    Companion card

    summons an ally and fights instead of you

    Found: Tutorial 0-4, second area, 300 hours play time

    Press space to select an ally and summon, space again to dismiss.


    Super companion card

    can summon whatever you want with no limits. You can also act independently

    Found: Tutorial 0-4, second area, 400 hours play time.

    Press R to select ally, space to summon as many as you like


    Clone generator

    copies everything, but Life Burnners can't be copied.

    Crafted