Blind Ninja's Weapon Breakdown
In this section I will attempt to document every weapon available in the game as it appears in the weapon menu followed by a description of where it is found, with any additional info showing up below that, if there is any.
Club
Made of Plastic, looks almost useless.
Found in the tutorial, useless outside of it.
Short sword
Attack 30, multiplier 2, my favorite from the previous journey.
You start with this.
Sasumata
Attack 25, multiplier 1, pushes an enemy with small damage.
Found: 1-1, weapons box.
Bat
attack 50, multiplier 1, a little bit longer than the short sword, but doesn't become stronger than it.
Found: 1-1, weapons box.
Too slow for my own personal liking.
Plate launcher
attack 150, shoots hard and thin plates
Found: 1-1, weapons box.
Translated description doesn't actually specify, but has a tech requirement of 5. Your strongest weapon for all of stage 1 and 2, unless you put all points into attack.
Long rope
attack 3, multiplier 1, vertical range 2, can hit airborne enemies
Found: 1-2, see walkthrough.
Best for smashing lamps, also works well on bees in stages 11-15.
Long sword
attack 30, multiplier 2, stamina consumption 5, longer than the short sword with the same power
Found: Stage 1 shop.
iron blade
attack 120, multiplier 2, 7 tech required, stamina consumption 5, handmade by Yokotank.
Found: stage 2 shop
Wide hammer
attack 160, multiplier 2, 12 tech required, vertical range 2, stamina consumption 15, no matter whether the enemy is flying or not
Found: stage 2 shop
Always stronger than the iron blade, but the slow speed is a problem.
Red pachinko
attack 20, multiplier 0.5, 18 tech required, defence piercing, the enhanced version of the previous Pachinko
Found: Stage 3 shop
Good for killing spirit trees, crazy horses and blue slimes.
Long blade
attack 200, multiplier 3, 23 tech required, stamina consumption 7, stronger version of the long sword
Found: Stage 4 shop
Laser saber
attack 800, 26 tech required, vertical range 1, powerful but doesn't become stronger
Found: Stage 5 shop
Inability to increase damage means this becomes useless after about stage 8 or so, also slightly slow.
Super plate launcher
attack 1000, 32 tech required, shoots plates faster
Found: Stage 6 shop
Metal blade
attack 600, multiplier 2, 27 tech required, stamina consumption 13, sharpcut well
Found: Stage 6 shop
More powerful than the long blade when you would actually be using it, but shorter range.
Boomerang
attack 700, multiplier 0.5, 30 tech required, reverce, flies back to you when thrown
Found: Stage 7 shop
Good for clearing out groups of weaker enemies, unlike the second game will come back to you, doing additional damage on it's way back.
Silver cutter
attack 700, multiplier 3, 35 tech required, stamina consumption 6, made of metal.
Found: Stage 8 shop
Super wide hammer
attack 500, multiplier 2, 25 tech required, vertical range 2, stamina consumption 12, an enhanced version of the wide hammer
Found: Stage 8 shop
Almost never end up using this.
Battle spear
attack 120, multiplier 3, 19 tech required, stamina consumption 4, a light spear. Useful for fast close combat.
Found: Stage 8 shop
Pistol
attack 300, 30 tech required, 8 bullets per round, a simple pistol
Found: Stage 9 shop
MG-1N
attack 200, 41 tech required, 20 bullets per round, rapid fire, a low-rank machinegun
Found: Stage 9 shop
Mini pistol
attack 400, 36 tech required, 3 bullets per round, smaller and more powerful, but less ammo capacity
Found: Stage 10 shop
Press hammer
attack 80, multiplier 1, stamina consumption 5, the same one as the previous journey
Found: Stage 10 shop
Sky lance
attack 650, multiplier 2, 22 tech required, stamina consumption 8, a spear which can hit airborne enemies
Found: Stage 10 shop
In all the time I have played this game, I have literally never used this once.
Antiaircraft mini pistol
attack 400, 8 bullets per round, vertical range 6, useful for shooting down anoying flying enemies
Found: Stage 12 shop
This too.
Needle launcher
attack 100, level multiplier 5, defence piercing, attack enemies with needles. more powerful when leveled up
Found: 9-2, see secrets for full details.
Decent range, fast speed, nice damage all things considered.
Dagger
attack 150, multiplier 4, lite twin swords
Found: 9-2, see secrets for full details.
Very good for enemies with low defense.
Box gun
attack 800, 45 tech required, 1 bullet per round, uses softPoint ammo
Found: 1-1, striped box
Triple slasher
attack 500, multiplier 3, 40 tech required, stamina consumption 16, can hit an enemy three times per swing
Found: Stage 11 shop
Super long blade
attack 600, multiplier 4, 37 tech required, stamina consumption 12, more powerful long blade
Found: Stage 11 shop
MG-1S
attack 350, 50 tech required, 20 bullets per round, a little bit powerful one
Found: Stage 11 shop
Very useful for stage 12's fireballs.
L pistol
attack 500, 32 tech required, 12 bullets per round, high ammo capacity
Found: Stage 11 shop
Mini gatling gun
attack 2000, 46 tech required, 2 shots per round, shoots 3 softpoint bullets at once
Found: Stage 11 shop
Super hammer
attack 3000, multiplier 8, 47 tech required, vertical range 5, stamina consumption 40, explosive power, but extremely heavy
Found: Stage 12 shop
Buster lance
attack 900, multiplier 3, 42 tech required, stamina consumption 11, penetrate, can pierce multiple enemies in range
Found: Stage 12 shop
Penetration effect is nice for groups.
Super boomerang
attack 1200, multiplier 2, 45 tech required, reverse, an enhanced version of the boomerang
Found: Stage 12 shop
Leather puncher
attack 500, multiplier 2, 6 when the combo, 51 tech required, stamina consumption 8, performs a combo by continuous attacks
Found: Stage 12 shop
3 hit combo, last hit knocks down and is more powerful.
Jump shoes
attack 50, stamina multiplier 5, stamps enemies
Found: 6-3, see Shoes in the sky? secret
Useful, but high jump shoes are better.
Rocket launcher, 2, attack 5000, defence piercing, extensive range, the newest model made in Electron
Found: 15-4 temporarily, crafted, or stage 21 bonus shop
Rockets land 20 coordinates away from your current location, do spread damage.
Gigavolt laser
attack 500, defence piercing, penetrate, rapid fire, hi-voltage lasers penetrate targets
Found: 14-3, see The laser of doom secret
Very useful for stages 15 and 16, but slightly loud.
Mini shooter
attack 100, 14 tech required, unlimited ammo, a mini pistol which doesn't need ammo for some reason
Found: Small robots
On their own, best used only for multi fireball stones.
Buster blade
attack 1600, multiplier 6, stamina consumption 20, 65 tech required, block effect, occasionally blocks incoming attacks, press R to switch to the defence mode
Found: Stage 15 shop
Defense mode is very useful for blocking.
Platinum sword
attack 1300, multiplier 4, 57 tech required, stamina consumption 9, made of harder metal
Found: Stage 15 shop
Mega whip
attack 100, multiplier 2, 60 tech required, stamina consumption 16, push away, defence piercing, pushes the target away with certain damage
Found: Stage 15 shop
MG-1EX
attack 400, 58 tech required, 40 bullets per round, rapid fire, the best model of the MG1 series
Found: Stage 15 shop
Snyper rifle
attack 1500, 64 tech required, 15 bullets per round, long range and high capacity, but quite slow
Found: Stage 15 shop
Acrobat pistol
attack 300, 55 tech required, 12 bullets per round, close combat mode available, press r to switch to the close combat mode2
Found: Stage 15 shop
A very useful weapon to have, especially in close combat mode. Ignores defense.
Unlisted stats for CQC mode, self calculated: 300 base damage, attack*3, tech*5, 4 stamina?
Laser machinegun
attack 100, vertical range 1, 30 tech required, 40 shots per round, shoots laser beems made from solar power
Found: 6-1, see How did this get here? secret.
Yoyo
attack 2000, multiplier 1, penetrate, throw and enjoy funny massacre
Found: Stage 15 or 16, dropped through electron menu after The mysterious switch secret has been completed.
This and it's upgrades are all useful to have, and will probably make life much easier get them ASAP.
Kenju
level multiplier 5, Shoots small knives from the gun-shaped device
Found: Stage 23 bonus shop
Water plain launcher
attack 200, defence piercing, extreme speed, washes enemies away with massive water
Found: Stage 23 bonus shop, or crafted
Not as useful as it was in the previous game. At least not for me.
Sky machinegun
attack 400, 62 tech required, 30 bullets per round, vertical range 6, can shoot down flying objects
Found: 6-2, see Too many boxes! secret.
Red paintball launcher
attack 1000, stun effect, shoots red paintballs
Found: 20-1, see Don't blow up the door just yet... secret.
Not sure what the difference is between using them through the tactical items menu and using this thing, if there even is one.
Super snyper rifle
attack 4000, 70 tech required, 4 bullets per round, very powerful
Found: Stage 20 shop
Water launcher
attack 200, defence piercing, launches water
Crafted
Powerbomb launcher
attack 7000, 75 tech required, vertical range 5, needs some practice to get used to it
Found: Stage 17 shop
Doesn't seem to award experience.
Vulcan minigun
attack 1000, 45 tech required, vertical range 1, everyone's favorite weapon from the famous zombie shooter
Found: 19-1, see Who put that over there? secret.
Fires 10 7.62 ammo per press of the space bar.
Electric stic
attack 300, tech multiplier 15, 40 tech required, vertical range 3, a racket charged with high voltage electricity
Crafted
Very useful, if you have a decently high tech level.
Super pachinko
attack 50, multiplier 0.8, 36 tech required, defence piercing, an enhanced version of the red pachinko
Crafted
Powerful Sasumata
attack 105, multiplier 2, 19 tech required, has more power and speed
Crafted
Huge chupa chups with splinter
attack 205, multiplier 1.5, 61 tech required, knocks back everything in range
Crafted
High jump shoes
attack 80, stamina multiplier 6, can jump higher than the previous version
Crafted
Enhanced Jump Shoes, lets you also jump 6 tiles up, instead of just 4.
Spin sword
attack 650, multiplier 3, 28 tech required, stamina consumption 11, can hit both sides in range
Found: 19-1, see Who put that over there? secret.
Magical ball
Nothing is known about this ball
Found: 20-3 temporarily, see The Almighty Ball secret for permanent use.
List of modes
- Fire: Constant fireball stream
- Ice: freezes everything, literally
- Thunder: Random thunderbolts around your location, unable to be aimed.
- Dark: Single damaging projectile.
- Light: Heals you, block affect.
- Shadow: Shift+R, makes you completely invinsible, can switch weapons and still work. Kinda breaks the game but good for avoiding blades when you're feeling lazy.
Super buster blade
attack 3000, multiplier 11, 80 tech required, stamina consumption 25, half damage while set to the defence mode
Found: Stage 20 shop, say yes to upgrade prompt with normal buster blade in your inventory.
Nice weapon for last stages, can attack in defense mode with reduced damage.
Wind cutter
attack 400, multiplier 2, 46 tech required, really fast attacks, press r to throw
Found: Stage 20 shop
Super acrobat pistol
attack 700, 69 tech required, 16 bullets per round, close combat mode available, entirely enhanced
Found: Stage 20 shop
Like it's younger sibling, good for close combat if you don't mind getting extremely close.
Stats for CQC mode: 300 base damage, attack*5, tech*8, 14 stamina.
Hyper snyper rifle
attack 6000, 85 tech required, 4 bullets per round, extremely powerful
Found: 14-3 with dial set to 9, possibly require normal and super snipers first, see The Laser of Doom secret.
A good weapon to deal with dangerous enemies you don't want to get close to. Lookin' at you, death desk.
Softpoint machinegun
attack 800, 90 tech required, 60 bullets per round, rapid fire, shoots softpoint bullets with an incredible speed. A very dangerous weapon.
Found: Stage 20 shop
Plasma machinegun
attack 350, 77 tech required, vertical range 3, 40 shots per round, launches powerful rays, doesn't need bullets
Found: Stage 20 shop
Laser cutter
attack 5500, 78 tech required, vertical range 1, a slow but destructive laser that cuts enemies
Found: Stage 23 bonus shop
Triple shooter
attack 1 to 400, 35 tech required, unlimited ammo capacity, combined 3 minishooters
Crafted
Aero gear
attack 0, multiplier 2, defence multiplier 2, tech multiplier 4, stamina multiplier 2, HP multiplier 1, defence piercing, 135 tech required, charge and cuts everything on the way
Found: Stage 21 bonus shop
Moves you 16 steps very fast. Can be held down for repeated jumps.
Magic line
attack 200, defence piercing, makes the hit target teleport to the other side
Found: Stage 17 shop
Super yoyo
attack 0, level multiplier 4, defence piercing, hits the same target multiple times
Crafted
Does a lot of hits, but if used on stamina killers will probably break the item 99 percent of the time.
Middle shooter
attack 350, 30 tech required, unlimited ammo capacity, an enhanced version of the minishooter
Crafted
Mega shooter
attack 1200, 60 tech required, unlimited ammo capacity, an enhanced version of the middle shooter
Crafted
If you dare to grind for this, pretty good.
Omega shooter
attack 4000, 90 tech required, unlimited ammo capacity, the almost useless minishooters are now this huge gun
Crafted
Even better!
Queen whip
attack 250, 60 tech required, stamina consumption 15, defence piercing, banish everything in front of you
Crafted
Death rocket
The best rocket launcher ever created by the analysis mania
Found: Stage 21 bonus shop
Very expensive.
Pole axe
attack 1000, multiplier 7, 45 tech required, stamina consumption 12, vertical range 3, block effect, a long axe with defensive mode
Found: Stage 21 bonus shop
Powerful puncher
attack 500, multiplier 2, 6 when the combo, 51 tech required, stamina consumption 8, performs a combo by continuous attacks
Found: Stage 21 bonus shop
13 hit combo, hits 5, 11, 12 and 13 stun and knock back.
Megaton hammer
attack 7500, multiplier 10, 102 tech required, vertical range 6, stamina consumption 80, extremely powerful
Found: Stage 20 shop
Power weapon for last 5 stages, dangerous with low amounts of stamina.
Spirit sword
stamina consumption 10, sacrifice enemies to make this sword stronger
Found: Stage 23 bonus shop
Your most powerful weapon if you take time to grind it up.
Super UFO
level multiplier 5, 100 tech required, stamina consumption 10, defence piercing, ride on the UFO and freely move in the field. It also can hoist enemies.
Found: Stage 23 bonus shop
Allows you to fly throughout the level, use arrow keys while holding space.
Slice blade
attack 250, multiplier 6, 30 tech required, stamina consumption 40, more tech performs more attacks
Found: Stage 23 bonus shop
Literally never used this weapon.
Chaos flare
attack 3000, level multiplier 50, defence piercing, stamina consumption 100, causes a big explosion and clears everything around you
Found: Dropped from Life Burner on powerful wolf and above.
Nerfed since BD2, no longer lifts you off the ground.
Kicker shoes
a pare of shoes that can kick items near you, but can't kick enemies
Crafted
Kick a crystal at something, and watch the pain.
Absorb sphere
150 tech required, moves slowly absorbing attacks, then explodes with the absorbed power
Found: Stage 21 bonus shop
Luckily, one time purchase only. Good for absorbing rapid ranged attacks, can actually be overloaded and explode prematurely.
Saw cruiser
level multiplier 50, launches ground cruisers equipped with cutting blades
Crafted
Hyper yoyo
attack 8000, multiplier 7, tech multiplier 18, 185 tech required, penetrate, turns the yoyo 180 degrees, and hits targets in front and behind you
Found: 6-1 landing, on the ground after completing the game if you have yoyo and super yoyo
Ultra yoyo
attack 30000, multiplier 9, tech multiplier 21, HP multiplier 2, stamina multiplier 11, level multiplier 20, 300 tech required, penetrate, three huge yoyos massacres everything around you
Crafted
Magical edge
attack 0, multiplier 21, 100 tech required, vertical range 1, cuts enemies with invisible blades
Found: Tutorial 0-4, second area, must be playing higher than normal.
Reflect mode by pressing R, required for obtaining the magical ball, may protect from other attacks as well one time.
needle launcher 2
attack 50, level multiplier 5, defence piercing, faster than the needle launcher
Found: Stage 23 bonus shop
Used for needle launcher making, on it's own kinda meh but useful to have.
Hammer
The very first weapon is back
Found: Stage 23 bonus shop
Much better than it seems, damage and multiplier stats unknown.
Gravity killer
attack 100000, multiplier 45, 385 tech required, stamina consumption 200, vertical range 6, penetrate, smashes everything up
Found: 20-4 from battleship at super wolf mode or above, dial set to 5 or 7
The ultimate hammer, awesome and satisfying sound. However can be a bit of a stamina killer depending on your stats... yes, yes I did just go there.
Super laser cutter
attack 30000, 121 tech required, vertical range 1, creates more destructive laser blades
Found: 20-1 inside stone fragment wall, require normal laser cutter.
Hyper buster blade
attack 12000, multiplier 19, 132 tech required, stamina consumption 25, high chance for blocking
Crafted
Ultra snyper rifle
attack20000, 190 tech required, 1 bullet per round, powerful
Found: 14-3 with dial set to 9 after finishing the game, requires other snipers first, see The Laser of Doom secret.
Triple yoyo
attack 6000, multiplier 1, penetrate, combined 3 yoyos and made it heavier
Crafted
The weapon I began using for the last stages while writing the walkthrough.
Hyper boomerang
attack 9000, multiplier 5, 99 tech required, reverse, the third version of the boomerang
Found: Ninja, exact conditions unknown.
Javelin, 23, attack 9000, multiplier 11.5, tech multiplier 6.5, 55 tech required, penetrate, not breakable by enemy attacks
Crafted
Can be thrown one after another very fast.
Cat's explosive front paws
attack 100, multiplier 9, 106 tech required, aaaaaaaaaanyanyanyanyanyanyanyanyanyanyanyanyanyanya
Found: Tutorial 0-3, exact conditions unknown. Weapon adviser hints at mashing space bar during gameplay.
Total of 50 attacks once space is pressed, thank you combat log! 49 rapid hits, with one final stunning strike. Atatatatatata... wait, wrong series.
Hyper pachinko
attack 120, multiplier 1.8, tech multiplier 1.8, 72 tech required, defence piercing, a more powerful pachinko
Crafted
Volt stick
attack 900, tech multiplier 23, 150 tech required, vertical range 3, penetrate, almost cheating
Crafted
Enhanced electric stick, 2 hit combo.
Bomb bomb fall
attack 200, level multiplier 20, drops bombs in front of you
Found: 21-3, see That's not the right password... secret.
Sky shooter
attack 200, 42 tech required, vertical range 4, unlimited ammo capacity, bullets scatter and hit airborne objects
Crafted
Bee killer weapon of choice.
Warp launcher
level multiplier 5, defence piercing, teleport, launches warp beems
Found: Dropped from Master Battery when playing on or above hell mode.
Metal bat
attack 260, multiplier 2.5, tried powering up the bat
Crafted
Homerun bat
attack 550, multiplier 5.5, can return projectiles
Crafted
Mostly a gimic weapon, but can do some good in specific situations.
MG-2N
attack 800, 62 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-1N
All MG 2 and 3 crafted with clear medals.
MG-2S
attack 1250, 81 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-1S
MG-2EX
attack 1500, 89 tech required, 40 bullets per round, rapid fire, the best model of MG-2 series
MG-3N
attack 1300, 85 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-2N
MG-3S
attack 1750, 106 tech required, 20 bullets per round, rapid fire, an enhanced version of MG-2S
MG-3EX
??2100????117???40???mg3????????attack 2100, 117 tech required, 40 tech required, rapid fire, the best model of MG-3 series
Fortune of light
random damage, maximum damage level multiplier 40, 126 tech required, penetrate, pierce enemies with a ray which changes randomly
Found: 5-3, see sunny skies secret.
Too slow and variable damage make this unreliable.
Chain sword
restriction: attack 1350, multiplier 4, stun effect, multiple targets, defence piercing, stamina consumption 20, release: attack 35000, multiplier 13, push away, defence piercing, penetrate, stamina consumption 250, 250 tech required, restricts targets and pierce them all
Crafted
Snake chain
400 tech required, can restrict unlimited enemies, press r to release
Crafted
Super chain sword
absolutely destroys everything. Can stunlock bosses, but takes all the fun out of higher difficulties if used this way.
Miracle edge
attack 0, multiplier 33, 200 tech required, vertical range 2, has a large magical power
Crafted
Upgraded magical edge
needle launcher 3
attack 50, level multiplier 5, defence piercing, faster
All needle launchers crafted with previous version
needle launcher 4
attack 50, level multiplier 5, defence piercing, extreme speed
needle launcher 5
attack 50, level multiplier 5, defence piercing, a new needle is generated when hit a target
needle launcher 6
attack 50, level multiplier 5, scatter, defence piercing, penetrate, needles scatter randomly and fly more distances
needle launcher 7
attack 50, level multiplier 5, defence piercing, penetrate, stun effect, contains nerve poison in the needles. Don't scatter.
needle launcher8
attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, can control the scatter range by R key
needle launcher 9
attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, needles sometimes go backward
needle launcher 10
attack 50, level multiplier 5, scatter, defence piercing, penetrate, stun effect, absorbs 5% of defeated enemy's HP and injects it to you. The maximum HP is ignored until you receive an attack.
Completely insane, if you dare to make it. Just for fun, a more detailed breakdown...
- Possibly fastest weapon in the game.
- Decent damage for most difficulties, ignores defense and hits... a lot.
- Stuns enemies.
- Generates a new needle on a hit that continues moving.
- Needles scatter in the air, can be controlled with r.
Banish blade
attack 5500, multiplier 32, 180 tech required, stamina comsumption 50, more destructive version of the heavy blade
Crafted
All hits knock back, very powerful, but close range.
Cat spear
attack 2200, multiplier 23, 126 tech required, stamina consumption 16, the most powerful spear
Crafted
7 hit combo with 4 parts, last part is a quad attack. Very strong, especially for a first playthrough. Started using a combination of this and the Triple yoyo during the walkthrough.
Powerbomb launcher SP
attack 7000, 150 tech required, vertical range 5, searches the nearest target and sets the flying distance automatically
Crafted
Arrow shot
attack 140, multiplier 2, 45 tech required, defence piercing, sometimes performs critical hit
Crafted
Very useful weapon to have.
Spirit blade
stamina consumption 40, an enhanced version of the spirit sword
Found: Stage 23 bonus shop, once spirit sword reaches a high enough level.
Slower than normal sword, double damage.
Spirit fork
stamina consumption 20, a defence piercing spirit sword
Found: Stage 23 bonus shop, once spirit sword reaches a high enough level.
Slower than normal sword, half defense piercing damage
Laser blade
attack 800, multiplier 2, 93 tech required, vertical range 1, charges energy while holding down the space bar, release to fire.
Crafted
Does pretty decent damage after charging, nice for bosses.
Water launcher 2
level multiplier 2, defence piercing, launches water to both sides
Crafted
Water master
A water launcher which can change settings and launch various kinds of water
Crafted
Press R to customize. From top to bottom are Damage, direction and speed. Default are lowest settings. Strongest is explosive water, both directions and play.
Companion card
summons an ally and fights instead of you
Found: Tutorial 0-4, second area, 300 hours play time
Press space to select an ally and summon, space again to dismiss.
Super companion card
can summon whatever you want with no limits. You can also act independently
Found: Tutorial 0-4, second area, 400 hours play time.
Press R to select ally, space to summon as many as you like
Clone generator
copies everything, but Life Burnners can't be copied.
Crafted