Guides For Stage 1 Part 2

Below you will find the audio and text guides for Stage 1 part 2 of BK3.


Audio Player for Stage 1 Part 2

Download file as mp3


Blind Ninja's Text Guide For Stage 1 Part 2

the second floor, the southern building

New enemies, yay! Try to avoid jumping for now if you can, because being zapped kinda hurts at the moment. If you have defense, just kill the insects and slimes and tank the hits or just use the plate launcher if you have the tech for it.

Head to the first door. This room is set up slightly strangely, but get ready for some distance shooting. jump on the first platform as the lamp flies past you on the right, or if you're willing to take a single hit hop up when it rebounds off the left wall and shoot it with the plate launcher as it flies past. Now move onward, hopping the wall until you reach 47, 3. Do not step to 48, otherwise you will get zapped by the second lamp. Hop up to 48, 6 as the lamp bounces off and flies right, then down to 49, 4 and knock it out of the sky. Onward, ignoring the first hole in the floor that leads nowhere, and down in the corner. Do not hit the beeping thing... pick it up for the rope weapon, which hits enemies at a longer range away and also hits slightly vertically, which makes breaking those lamps much much easier. However that doesn't mean they won't be able to hit you... a mistimed jump right now could cost you quite a bit of health. But hop back up the same way you came down, backtrack to the door and out.

Feel free to take some time to grind the lamps if your timing is good, 3 XP is much better than 1. Optionally, equip the rope to your second quick change slot.

Now, enter the second door, note the key at the right side of the stage, either bust the test tubes in the way or jump over, and pick that key up to finish the level.

Stat point allocation at end of level:

  • Attack: 20
  • Defense: 20
  • Tech: 5
  • Stamina: 30
  • HP: 35

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